I can't quite believe it either. Command & Conquer, Red Alert, Command & Conquer Renegade and Command & Conquer Generals (inc. Zero Hour) have their code officially open sourced.
This is how it should be done. When a game is old enough, open source it so the community can keep it alive and learn from and perhaps even improve them. Looking over them they're all under the GLP3 license. However, there are some additional terms added like EA not granting any "trademark or publicity rights", you don't get the right to use "Command & Conquer" or any other trademark for example.
EA did more than just open sourcing their older titles though. They've also enabled Steam Workshop support for:
- C&C Renegade
- C&C Generals & Zero Hour
- C&C 3 Tiberium Wars and Kane’s Wrath
- C&C Red Alert 3 & Uprising
- C&C 4 Tiberian Twilight
They also launched a new video going over some rare gameplay footage from the early development of C&C Renegade and C&C Generals:
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Direct Link
All of them are now on GitHub:
- https://github.com/electronicarts/CnC_Tiberian_Dawn
- https://github.com/electronicarts/CnC_Red_Alert
- https://github.com/electronicarts/CnC_Renegade
- https://github.com/electronicarts/CnC_Generals_Zero_Hour
To do this EA worked with Luke "CCHyper" Feenan, who they said was "part of our Community Council for the C&C Remastered Collection, and was involved in bringing the C&C Ultimate Collection to Steam back in March 2024". You can see the full message from EA and Feenan in a post on Steam.
Someone can maybe uncap/uncouple the 30 fps cap and the game speed being tied to FPS.
Theres hope!
Thanks EA i guess!
"Lets discuss how Windows is a flaming pile of poo"
Oh how that gave me a chuckle 😂
https://github.com/electronicarts/CnC_Generals_Zero_Hour/blob/main/Generals/Code/Main/WinMain.cpp#L615
It's honestly quite refreshing how pro-consumer ea seems to be when it comes to c&c, someone high up at ea must REALLY like c&c lmao
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