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GE-Proton 9-24 released with a new save game detection feature (and now GE-Proton 9-25 too)

By - [updated]
Last updated: 10 Feb 2025 at 9:00 am UTC

Update 10/02/25: something that happens quite often with GE-Proton, a quick hotfix release is out with GE-Proton 9-25:

HOTFIX:

  • update Dragon Age Inquisition xinput patch introduced in GE-Proton9-11 to fix a regression that caused performance issue in Black Desert Online and possibly other games: doitsujin/dxvk#4676 (thanks loathingKernel and Blisto)

GE-Proton 9-24 is out now bringing with it the usual assortment of fixes, plus as interesting change that will help games detect saves from other games.

This new save detection feature helps with the likes of Final Fantasy VII Rebirth, Horizon Zero Dawn Remastered and others that can use save data from a previous game either for sequels or new editions. It does this by scanning and reading through all Steam Library folders for a correct app ID to link them up. This was included in an update for umu-protonfixes, part of a database of specific game fixes for running Proton inside and outside Steam (like with Heroic / Lutris).

Other changes for GE-Proton 9-24 include:

  • Added patch that adds PROTON_PREFER_SDL option. If PROTON_PREFER_SDL=1 is set proton will not prefer hidraw and instead will expose both sdl and hidraw. it can fix input in a few games when not using steam input
  • Added patch that adds PROTON_NO_WM_DECORATION (and WINE_NO_WM_DECORATION) option. If PROTON_NO_WM_DECORATION=1 is set, it sets WINE_NO_WM_DECORATION=1 which will disable window decorations. This can fix an issue where if clicking on a window border in some games in borderless window mode it would click through the border straight to the desktop. By disabling the window decorations it removes the pixel offset caused by them, which is what causes the mouse click confusion.
  • Removed previously disabled nvidia latency reflex patches as they have now all been merged with the exception of the winevulkan patches. Winevulkan patches are now applied -- nvidia latency reflex should now work where available.
  • updated wine to latest bleeding edge
  • updated dxvk to latest git
  • updated vkd3d-proton to latest git
  • updated vkd3d to latest upstream
  • updated dxvk-nvapi to latest upstream
  • import steamclient changes from upstream
  • import vrclient changes from upstream
  • import proton changes from upstream
  • fixed configure script issue with autodetection of podman or docker not working, --container-engine option no longer needs specifying during building
  • ccache enabled by default in configure script, --enable-ccache option no longer needs specifying during building


Pictured - FINAL FANTASY VII REBIRTH

Plus all the other umu-protonfixes updates:

See more in the release notes.

Be sure to check out my GE-Proton on Steam Deck install guide and more info on all the different Proton versions.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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fenglengshun 14 hours ago
Oh, that's very nice. I made this post about going from CS1 to CS2 in 2022 and to this day I still receive replies of people thanking me about it.

I do hope there's something in the work for Non-Steam game store as well...
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