Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

Become a sentient AI in Heart of the Machine, the latest deep strategy game from Arcen Games (AI War 1/2, The Last Federation, Bionic Dues) and it's now in Early Access. I've been running it on Desktop Linux (Kubuntu 24.10) with Proton 9.0-4 and it's been running very nicely. Note: key provided by the publisher.

What exactly is it? A game that unusually blends many different genres together. Mostly fits in within the strategy genre but there's a blend of RPG mechanics, city-building and more with a lot of options and progression systems that make it one of the most unique experiences you can find right now. Everything depends on the decisions you make, what goals you're trying to achieve and it's just thoroughly different.

Even the setup here before you get into the game had me raising eyebrows with a little excitement, with the background lore and how it mentions that the city itself is both your enemy and your canvas. With the rise of all this AI nonsense in the real world, it really feels like a fitting what-if experience.

Check out the release trailer:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

It's quite a complicated game to get into but thankfully there's a little Prologue to get you going that will teach you the basics. Not a whole lot though mind you and the game pretty rapidly spreads in more and more features that it can be quite easy to get a bit overwhelmed by it.

The game really asks: what kind of AI will you be? And even from the get-go, you know it's going to be good when it gives you multiple options on how to proceed after your awakening and some of those come with multiple possible outcomes. I went a murderous route which, uh — didn't exactly go particularly well. Good job I'm an AI and can just keep spreading myself around to various Androids.

This is not a real-time game but turn-based, so you get plenty of time to weigh up all your options, which you'll be doing constantly as you try to get a feel for what you want to do. And reading, lots and lots of tooltip reading. There's so much information it will make your head spin.

I have a feeling that much like when Stellaris first came on the scene, Heart of the Machine is going to take over my life while I try various different things and attempt to mess with the city and find out all the mysteries. Can't wait to see this continue to expand during Early Access (which they said should be around 12 months long). This is a real love-letter to science fiction and I couldn't be more pleased.

Don't let the Early Access tag fool you though, this is already packed full of content, they just plan to continue to add a whole lot more possibilities as time goes on.

Article taken from GamingOnLinux.com.
5 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
You can also find comments for this article on social media: Mastodon
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
8 comments Subscribe

Zlopez a day ago
  • Supporter Plus
I found out about it recently and immediately put it on my wishlist. It looks like a really interesting game. Especially the option to go to another timeline to change things if something doesn't go as planned.
justrag a day ago
Did you make any paperclips, though? ;)
For those who missed it, the developer discontinued development of the native release for this game, favoring testing with Proton.

The reason was because the Unity engine was deficient at writing Vulkan calls for Linux, and these bugs/missing features in the engine weren't fixable by the developer. DXVK did a better job of writing Vulkan calls than Unity, resulting in better performance and fewer bugs.

This is pretty embarrassing for a commercial game engine, but it does go to show how far Windows➜Linux translation has come...

I didn't think much of it in 2023, but this game sounds like a fun time. It's not a genre I'd normally enjoy, but it seems charming. I think I'll wait for a sale and a full release though!
eldaking a day ago
I'd be definitely be interested just for being from Arcen Games, as their games are always interesting. The games don't always click with me, but they are always novel and intriguing and worth checking out if only because they are like nothing else. My favorites are certainly AI War (everyone's favorite, the big hit) and The Last Federation, but each game is wildly different.

(The dev is also quite friendly and open about stuff, and when I needed some Linux support with AI War 2 he quickly made a Vulkan build, tested and fixed some stuff, really nice support.)

But I also saw a youtuber (DasTactic) play some of it from an early version, and it looked particularly interesting. It won't be an instant buy simply because I have an awful lot of new games to play right now, but I'll definitely be trying it.


Last edited by eldaking on 5 Feb 2025 at 2:52 pm UTC
Say, eldaking, I tried The Last Federation years ago and I kind of liked it but I ended up stopping because I couldn't tell whether I was doing well or not. I found it very difficult to figure out whether I was really making progress towards the goal, how important it was to research technology and how much would represent doing a good job at that, how well I was doing on the diplomacy side and stuff. Got any tips? How do you move from "Seem to be doing OK making dough on missions" to "Getting somewhere in the bigger picture"?
eldaking 8 hours ago
I think figuring out your (relative) strength is the biggest challenge in 4X games in general (I posted something about it some time ago: https://weirder.earth/@eldaking/113290119061144136). Without a solid grasp of not just the mechanics, but the timing and flow of the game, it is just hard.

For The Last Federation, it really is nebulous because you just get a bunch of statistics about planets and factions, very abstract and indirect. It has been quite some time since I played, but IIRC I didn't go for much personal strength, more for strong allies (usually starting with the easy/benevolent ones and strengthening them) that could weaken or conquer others... but I had lots of scares when some enemy started getting too strong and I had to address it in a panic. I think going by how many planets you have under solid control is a good metric, though not that useful early on. I think I kind of avoided combat a bit because of how weird the "turn based bullet hell" was, instead I kept working on the planets to boost/sabotage factions) a lot.
vox 5 hours ago
Played the demo for 16 hours and was very invested. Played in a slow pace, but I like it that way. The demo covers first two chapters of the game (Prologue and Chapter 1) which are considered tutorial-type handholding experience where you are met with different mechanics and challenges one piece at a time in a more controlled environment. Then you advance to Chapter 2 (not available in the demo), where the proper game sort of starts. You have everything you've built at that point, just no more handholding as far as I understand. It's considered normal for a new game to start at Chapter 2, according to dev.

Having 16 hours of entertainment for free is good, but some people would be shocked at the idea of having a 8 or even 4 hour tutorial. I would say that it was long because I was engaged and interested: I read everything, pondered at things, calculated my moves and not because I was held hostage by the game with it's drip feed of information about WASD controls for 16 hours (as sometimes happens in this day and age)

So, naturally, I would advise anyone to try the demo, where every core game mechanics are covered and then decide about buying. It's a very unusual game, very experimental in the good sense. There's something from AI WAR, Syndicate, 4X games and RPG indeed. One android went on a mission to steal money, while the other went to study cats (of all things), I was busy building water treatment infrastructure and orchestrating a military operation with air support to steal toilet paper from a warehouse. Sounds insane? Yes, frankly, when spelled like that, but it was fun and unusual and engaging. That's extremely rare in my experience.

Play the demo!


Last edited by vox on 6 Feb 2025 at 9:23 pm UTC
Purple Library Guy 3 hours ago
@Eldaking: Interesting points. Read your commentary at the link and yes, that does reflect my experience. Although I've occasionally gone to look at youtube commentaries about playing Civ V and VI, and been flabbergasted that they always seem to be talking about really early rushes to try to conquer everyone right off the bat like it's a wargame, and leave me thinking "But aren't we trying to . . . build a civilization?" I definitely prefer to put off military stuff while I try to out-expand and out-advance and out-economy the opposition. Every time I consider making a military unit in a 4X I'm always thinking "But I could make a productivity building with those resources!"
(Although I have tried a couple playthroughs of Civilization V as England with the express idea of starting wars as soon as I have longbows, defined in the game as "Long range light artillery that don't need setup!" It's just fun to besiege helpless enemy cities from outside their range.)

Maybe I'll try The Last Federation again. I actually rather liked the weird combat.


Last edited by Purple Library Guy on 6 Feb 2025 at 11:56 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register



Buy Games
Buy games with our affiliate / partner links: