Indiana Jones and the Great Circle just got a major update with some fancy new features, but it seems like it's now broken on Linux with AMD GPUs using Mesa like Steam Deck.
Reports have begun appearing on Valve's Proton GitHub report tracker, with a Mesa RADV driver bug report now open, but Valve developer Samuel Pitoiset mentioned "This is indeed a game bug, it passes through a pNext chain loop for the physical device creation..." and so it seems the game itself may need to be fixed this time before it will work again.
Going by reports it still works on NVIDA GPUs on Linux.
As for the patch contents it added NVIDIA DLSS 4, AMD FSR 3.1 with Frame Generation, Intel XESS 1.4 and support for Path Tracing to supported Intel and AMD GPUs. Plus numerous game bug fixes.
Hopefully we'll see a resolution for Linux systems soon. Would be good to see since AMD FSR 3.1 could make it perform a fair bit better on the likes of the Steam Deck. Especially since Valve fixed the graphical bug with characters eyes in a recent SteamOS update.
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Here, have this game with mandatory raytracing and most settings only affecting VRAM usage. But offer enough upscaling solutions? Nah.
Also, XESS 1.4? Did I miss something? When did that happen? There isn't even a release on the Github page.
Let's cross our fingers, but it seems a common pattern in cases like that.
Last edited by Mohandevir on 21 Feb 2025 at 1:33 pm UTC
So, yeah, it's all on Valve as usual.
As long as it's super buggy under Windows, as it is currently, there's little hope of getting good Linux compatibility via Proton...
Despite being patched 3 times, this game still doesn't work with a RTX 3080 10GB under Windows 11 at the moment ;-(
As long as it's super buggy under Windows, as it is currently, there's little hope of getting good Linux compatibility via Proton...
Probably, but not a guarantee... Remember Elden Ring performance issues, at launch? Valve was able to mitigate the Windows issues with the use of Proton.
Last edited by Mohandevir on 21 Feb 2025 at 4:30 pm UTC
I see no option for FSR on Steam Deck, though. Just TAA (like before) and XeSS. The latter improves things, but comes with problems all its own (shimmering opalising effect on textures). I remember this well from Robocop...
A matter of time before Liam posts an update saying: "Valve sent a patch to correct the mesa bug in Indiana Jones..."? Something along those lines?
It's probably really easy to fix driver side, but it's just such an embarrassing mistake ngl. I through even people new to vulkan wouldn't make such a mistake lol
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