Surprisingly, Marvel's Spider-Man 2 has been given the Steam Deck Verified checkmark by Valve, after the latest patch was released with more updates planned. Valve verified it against the latest Proton 9.0-4.
A third patch was released today with various improvements:
Release Notes (1.218.0.0)
- Updated NVIDIA Streamline SDK to version 2.7.2.
- Fixes for various visual bugs in cinematics on ultra-wide monitors.
- Various visual bug fixes related to reflections.
- Various visual bug fixes related to ray-traced shadows.
- Various fixes for low quality texture assets.
- Various user interface bug fixes and improvements
- When opening the Suits menu, the list will now always scroll to the selected suit.
- 'Pull' Quick Time Events now work when Space or Left Mouse Button are assigned to Jump or Dodge.
- Fixed a crash that could occur during 'Graffiti in Trouble' with text language set to Spanish.
- Various stability improvements and optimizations.
The developer also confirmed in a Steam post that they are "actively working on more updates with additional bug fixes and performance optimizations".
I've yet to play it myself, so I can't comment on if it deserves the rating or not. However, I've seen a lot of talk about it across social media, with the initial release being full of issues across Desktop and Steam Deck but it seems like these first few patches have really cleaned it up. At least from various recent reports I've seen it can mostly stay around 30FPS, which is generally the floor Valve go for with Deck Verified.
Have you played it on Deck? Let me know if you agree with the rating in the comments, especially after this latest patch.
I just played the first game and Miles Morales <beat>back to back on my deck</beat> and throughly enjoyed them.
Would be great to follow up with this one.
Last edited by RavenWings on 20 Feb 2025 at 7:24 pm UTC
If some of you are playing this on the Deck, I´d love to hear about your experiences.
Was traveling the week it was released and played 6+ hours on the deck without issues.
It's an okayish experience otherwise with very low preset and frame generation, but it's certainly not great. I'm excited for any fixes, but I doubt Insomniac can do anything about scripted events, so I'm not holding my breath.
On the plus side, DualSense support is working extremely well, with both accelerometer and adaptive triggers working as they do on PS5. The haptics are auits intense though, so the battery drains fast.
See more from me