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Monster Hunter Wilds looks unplayable on Steam Deck but good on Desktop Linux

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Last updated: 6 Feb 2025 at 2:40 pm UTC

Seems like Monster Hunter Wilds may be just too much for the little Steam Deck, after testing out the newly released Monster Hunter Wilds benchmark mode. But Desktop Linux is looking good.

We're rapidly approaching the release on February 28th, so no doubt plenty of people are keen to know how it runs. Given that Monster Hunter is an incredibly popular series of games. I'm here to save you a bit of time buying and downloading to some potential disappointment.

CAPCOM released this benchmark mode on February 5th which they said gives you a "near-launch version of the game" inside it. You don't play anything, it's just a benchmark to show how it will run. It does offer to let you change various settings to see how your system runs so you can find that sweet spot. However, the benchmark is a little deceptive, as it includes cut-scenes in the scores. Once it goes into the proper gameplay, the performance drops a fair bit.

Steam Deck

Let's get the bad news out of the way shall we? Testing with Proton Experimental (and Proton 9.0-4), for the Steam Deck the situation is just plain bad. I'm not going to sugarcoat it for you, this appears to be pretty much unplayable going by the benchmark. The shader optimization stage before you even get to the menu takes a lifetime too.

Setting it into the lowest possible settings without frame generation and without upscaling gave a clear sub 30FPS experience (it hovered a lot around 20FPS), with quite a few stutters and big drops. In places it almost looked like a slideshow as it went right down to 10FPS and below.


Pictured - Monster Hunter Wilds on Steam Deck, no Upscaling and no Frame Generation

So next up, trying it with AMD FSR upscaling set to Ultra Performance. Here, we do see it get a little better but still not very playable, still constantly below 30FPS with some huge dips down and the visual quality of course is even worse. It looks actually hilarious.


Pictured - Monster Hunter Wilds on Steam Deck, with AMD FSR Ultra Performance but no Frame Generation

You may think "what about Frame Generation everyone is hyping up on Steam Deck", which is an option you can try, and does increase the FPS. The problem with Frame Generation though is that if the game is not performing particularly well to begin with, it will cause various other problems like massive spikes in the frame timing resulting in a very poor experience. Just look at the mess on the frame timings in the below pictures (green wiggly lines), you want that to be as low and flat as possible


Pictured - Monster Hunter Wilds on Steam Deck, with AMD FSR set to Ultra Performance and Frame Generation On

Not only that, even just the benchmark on my Steam Deck LCD caused the Steam Deck to abruptly reboot.

Unless something happens, like the developer doing some specific low-end optimizations, Monster Hunter Wilds is pretty much unplayable on the Steam Deck.

Desktop Linux

How about Desktop Linux? The situation there is, thankfully, much better. There seems to be no issue with Proton running the game. As expected really. My system is an AMD Ryzen 5800x with an AMD Radeon 6800 XT on Kubuntu 24.10 at 2560x1440 resolution.

On the High preset, without any upscaling, it averaged 62FPS. A bit deceptive though, as mentioned previously, since there's a long cut-scene included.


Pictured - Monster Hunter Wilds on Desktop Linux, High Settings, No Upscaling

Actual gameplay here had plenty of parts that were above 60FPS, but there's also lots of clear drops below 60FPS on these settings.


Pictured - Monster Hunter Wilds on Desktop Linux, High Settings, No Upscaling


Pictured - Monster Hunter Wilds on Desktop Linux, High Settings, No Upscaling

For example, changing over to using AMD FSR on Balanced while keeping it on High settings gave about an extra 10FPS in some of the lower performing scenes. A lot of other scenes were hitting well over 80FPS.


Pictured - Monster Hunter Wilds on Desktop Linux, High Settings, AMD FSR Balanced

So still not a steady 60FPS, this is a game that with my GPU (Radeon RX 6800 XT) on Linux, at 2560x1440 will probably need to drop to Medium to have a better overall experience.

Dropping it to Medium with AMD FSR also bumped to Performance and we're much closer to 60FPS here.


Pictured - Monster Hunter Wilds on Desktop Linux, Medium Settings, AMD FSR Performance

So Steam Deck is definitely a nope for now, but Desktop Linux it will absolutely run with Proton it just depends on your settings. If you use the correct settings to match up with your system, you should be good to go on Linux at release day.

Monster Hunter Wilds | Release Date: 28th February 2025

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Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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3 comments Subscribe

Raaben 3 hours ago
I love my Deck but I think current gen games are too much to ask of it by now. Glad to see it's working on desktop at least.
mr-victory 3 hours ago
RAM almost maxed out, SteamOS may need larger swap or more aggressive swapping.
Pyrate 2 hours ago
I don't think using RE Engine for open world games was a good idea.
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