The huge hit deck-builder Monster Train is getting a sequel, with Monster Train 2 getting an announcement and demo in the same day so you can try it early. I know quite a fan fans of the first game, so hopefully this one is just as good. The first worked great on Linux with Proton too!
In this new game they said a constant request has been answered with the endless mode. Letting you "Travel the Rails with ever-increasing difficulty to test your skills and see how long you can survive. You can even compare your stats against your friends".
Check out the trailer:
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Direct Link
Direct Link
Highlights:
- Pyre Hearts: Each Pyre Heart brings unique functionality to gameplay. Unlocking them not only provides another way to customize your run before departing, but also plays a key role in advancing the story.
- Dimensional Challenges: Ready for a new twist on your adventure? This mode offers handcrafted challenges, new Mutators, and unique cosmetic rewards to be earned as you complete them.
- Train Customization: Unlock new parts for your train and customize it to suit your personal style.
- The Logbook: In addition to recording completion goals, the improved Logbook also now includes new features, such as enemy information, collection objectives, and more ways to compare your achievements against your friends.
- Daily Challenges: Take on a new challenge every day with a hugely modified run featuring brand new mutators, as well as some returning old favorites. Compete globally and against friends, and climb the leaderboards with a skill-focused scoring system.
- Celestial Alcoves: The rapid expansion of the Rail has attracted many new visitors to Hell. Encounter a wide variety of random events with exciting gameplay and maybe even a few surprises from outside of the Monster Train universe.
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OMG OMG OMG!!!
Ever since my 100 hours in Slay the Spire kind of tired me out of this genre, I'd been waiting for the next big hit. For a while it was Roguebook, with 70 hours. But then came Monster Train - what a game! Only an extra 10 hours, but unlike Roguebook, I found Monster Train to be a game I could keep coming to even after unlocking most/all of its content. Each run just felt really different, driven mostly by your choice of which two clans will be running on the train.
The synergies between clans made for really surprising and satisfying gameplay. Can't wait to see what they have in store for Monster Train 2!
Now I know why they announced the end of development on Inkbound. I'm still sad about that - my two regular internet buddies and I played hundreds of hours of Inkbound (308!! Jesus), and it has/had potential for so much more, but hey ho. Now I can get excited that the team is focused on another franchise I love!
Ever since my 100 hours in Slay the Spire kind of tired me out of this genre, I'd been waiting for the next big hit. For a while it was Roguebook, with 70 hours. But then came Monster Train - what a game! Only an extra 10 hours, but unlike Roguebook, I found Monster Train to be a game I could keep coming to even after unlocking most/all of its content. Each run just felt really different, driven mostly by your choice of which two clans will be running on the train.
The synergies between clans made for really surprising and satisfying gameplay. Can't wait to see what they have in store for Monster Train 2!
Now I know why they announced the end of development on Inkbound. I'm still sad about that - my two regular internet buddies and I played hundreds of hours of Inkbound (308!! Jesus), and it has/had potential for so much more, but hey ho. Now I can get excited that the team is focused on another franchise I love!
2 Likes, Who?
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