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Microsoft recently announced Muse, "a generative AI model of a video game that can generate game visuals, controller actions, or both". And somehow, Phil Spencer of Microsoft Gaming thinks it will help game preservation.

Speaking in a video that has been set as unlisted (hidden) on YouTube, but included in their Xbox news post, Phil Spencer of Microsoft Gaming goes off talking about how this somehow might magically help game preservation. No, I don't know how it would either, that's not how it works. Getting a generative AI to hallucinate games is not really preserving anything.

Anyway here's what Spencer said: "I'll tell you one of the things that I get excited about. You know, one of the things we care a lot about at Xbox is game preservation. And I think about an opportunity to have models learn about older games, games that were maybe tied to unique pieces of hardware where that engine on that hardware, is kind of time will erode the amount of hardware that's out there that can actually play a game. But you can imagine a world where from gameplay data and video, that a model could learn old games and really make them portable to any platform where these models could run."

Continuing Spencer said: "We've talked about game preservation as an activity for us. These models and their ability to learn completely how a game plays, without the necessity of the original engine running on the original hardware opens up a ton of opportunity."

The video can be viewed below:

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At some point, this whole "AI everything" thing will come crashing down. But until then, we will see more and more executives dreaming up things that won't happen. Game preservation is absolutely vital, and there's so many ways to do it correctly, but getting an AI to dream one up that it thinks is accurate is definitely not it.

You can also read more about Muse in the Microsoft news post.

Article taken from GamingOnLinux.com.
Tags: AI, Microsoft, Misc
14 Likes
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TheRiddick 20 hours ago
Only if its used to create/generate compatibility layers including layers to keep server infrastructure emulated.
BUT that is likely not what their talking about.

Also I do believe the Generative-AI thing will crash down hard; but in its place will come General-AI which will replace us at a geometric rate. Governments/People won't be able to react fast enough with the disruptions that brings (SkyNet jokes aside)


Last edited by TheRiddick on 21 Feb 2025 at 3:47 am UTC
based 18 hours ago
Why not preserve them inside NFT jpegs? Lmao
cloudseer 15 hours ago
It will help preserving the game in the same way a snowglobe preserves our winters from 1980.


Last edited by cloudseer on 21 Feb 2025 at 8:26 am UTC
kokoko3k 11 hours ago
We already have emulators that take care of the issue, accurate at machine level, we have MAME that even emulates original slowdowns and original game issues.

Isn't that enough? NO! Trash it, Lets consume some MegaWatt more to train IAs to do everything from the beginnin, probably in a worst way, with funky things appearing here and there.

These people seem to really lose the contact with reality.
I've the impression that their minds are so inside their work that they think everything orbits around it.
This is an optimistic and good-natured take on the issue.


Last edited by kokoko3k on 21 Feb 2025 at 2:39 pm UTC
Talon1024 10 hours ago
  • Supporter Plus
You preserve games by releasing them DRM free. Where is Freelancer?

Currently on the GOG.com dreamlist: https://www.gog.com/dreamlist/game/freelancer . While the dreamlist is a nice idea, I don't think the dreamlist will actually accomplish anything, if its current track record is anything to go by. On top of that, developers and publishers will have to agree to the terms set by GOG, which means none of that Denuvo crap that these craporations love so much.


Last edited by Talon1024 on 21 Feb 2025 at 1:53 pm UTC
Eike 8 hours ago
  • Supporter Plus
Also, the developer of the game must have the source code, so they can simply port it to different platforms. That's not a big task these days.

Source code seems to have gone more often than you'd think.
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