If you don't want Steam games that have AI Generation in them, you might want to check out the new filter on SteamDB. Making it a bit easier to get rid of them from your searches. ICYMI: Indie devs have begun adding a no generative AI stamp to their store pages.
This new filter depends on the AI disclosures that Valve require developers to put on their Steam pages, so it's only as accurate as the developers who actually fill it out accurately.
On any of the lists on SteamDB, you need to open the "Filter by user tags" sidebar section and enter in "AI Content Disclosed" and then either pick to have them or not. Example shot below of the SteamDB Steam Next Fest page filtered to just demos, and no AI content:
Hopefully Valve directly will soon add a proper filter to Steam for this. But until then, the community site SteamDB keeps showing how useful it can be.
Activision also recently (finally) admitted it uses AI for Call of Duty, with the Call of Duty Steam page now having an AI content disclosure that reads "Our team uses generative AI tools to help develop some in game assets". Players have spotted a few places where it was likely used for cosmetics like some loading screens and player calling cards but Activision haven't specified where it's used. If the likes of Activision can't get away from disclosing it on Steam, hopefully Valve will keep ensuring more developers list it properly.
For example, there are games that have no AI declaration on their Steam page, but have "aicontenttype 1" in the metadata listed on SteamDB. Also some of the games that *do* have an AI declaration, and "aicontenttype 1", are shown in SteamDB's list of demos even when the filter is set to exclude them. The specific case that tipped me off was seeing Windward Horizon's Demo in the list.
Then again, technophobia is real, so more power for being able to customize your searches.
Then again, technophobia is realWell, also ethical standards. They're real too. Just ask all the striking voice artists.
https://en.wikipedia.org/wiki/2024%E2%80%932025_SAG-AFTRA_video_game_strike
Sadly, AI content disclaiming doesn't actually tell you how good or bad the game in question is
I don't want to just filter "bad games" from "good games"; for that purpose there are reviews and curators and various other methods.
I want to filter games that were created by using the planet-cooking plagiarism machine, because I find it objectionable to use said machine. Even if it had really good results (instead of mediocre text and uncanny valley images, both full of inconsistencies) I don't think it would justify either cooking the planet or trying to replace people by appropriating their work from the commons, much less both.
I am not a technophobe; I work in research, creating new technologies with enormous potential benefits. I am excited about several innovations. But I am not stupid enough to think that every new technology is necessarily good and positive. Sometimes people discover a new insulating construction material that seems great, but the world would be better off if we had not adopted asbestos.
I am not stupid enough to think that every new technology is necessarily good and positive.Much like I've heard the Amish approach new technologies. Each and every new idea is assessed for the impact it will have on their community/society. If the negatives outweigh the positives, they don't adopt it. I can respect that.
I am not a technophobe either. I am all for the appropriate use of technology. I will not support a tool that can be utilized to take jobs away from human beings -- be they programmers, artists, actors, farmers or whatever -- just to increase corporate profits. Unfortunately, too many execs are looking at utilizing LLM this way.
Sizebound (Native) - Portal without the portals but plus size-changing blocks. Basically put block on button in various ways. Boxes have very frustrating physics, if occasionally funny, and game is set to stomach-churningly low FoV with no setting to change it. MAJOR negative points there. Also tutorial screens have text that starts when you're too far away to read them, but won't pause or restart. So you better move toward them quick.
Lored (Native) - Clicker/Idle game with animated stick figures, which I suppose is nicer than just watching numbers. Does a poor job at indicating what you're supposed to do right at the start, but it gets more straightforward. There's dialogue you can have with the stick figures, which is....competently written by RPG standards. Not really taken with it tbh.
Vespia: Shield of Aberration (Native) - Deckbuilder Tower Defense with a somewhat puzzling interface and pixel art that's chunky in a way that it's hard to really see what's going on. I think there's a good game in there mechanically, but the feel is off. Also very loud by default.
Taming Yore Dragon (Native) - Doesn't download an executable.
Probably mostly picture adventure games using it.
I think AI for voice acting is pretty neat and a good solution if a studio isn't FAT with cash. (they can pay someone or use their own voices to train the models, no need to steal famous actors voices!!!!)
I'd like to see it being used for in-game Interaction such as using it to program behaviour models of AI characters so they react better and can even understand player.
We will need to put up with the waves of trash AI gen content for a while until a developer actually decides to use generative AI in a GOOD way.
As for stealing everyone's data, yeah seems that is how they work, up to the studio to ensure they aren't just straight stealing copyrighted/trademarked content since AI can at times just copy/paste someone's unique licenced work...
I don't think its wrong for a AI algorithm to learn how to do things from real-world examples as long as its output is transformative and NOT just copying. (Humans do this)
Last edited by TheRiddick on 26 Feb 2025 at 2:15 am UTC
Solarpunk (Steam Play) - Fairly by the numbers first person survival crafting game, but it apparently has airships and solar panels and stuff as you go along. Runs pretty well, the ambiance is nice, and the early crafting isn't too annoying. Nothing especially groundbreaking though.
Cubic Odyssey (Steam Play) - Actually played this a couple days ago, but since it's in the Next Fest I'll comment on it here. Pretty good No Man's Sky-like but with blocks. Very pretty, although it can be hard to see threats in the visual clutter. Crafting feels decent, and resource gathering isn't a chore. My framerate dips pretty bad at times, particularly anywhere near water. I'll never understand why voxel games insist on lovingly rendered water. Generally a good time, although I'd like there to be a bit less combat focus.
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