Seriously tough times in the gaming industry, with even more publishers pulling back and closing studios. Now Warner Bros. have confirmed they've closed multiple studios.
First reported by Jason Schreier (Bluesky) of Bloomberg, and then later confirmed in an email to Kotaku. WB have closed Monolith Productions, Player First Games and Warner Bros. Games San Diego. These developers between them were responsible for creating F.E.A.R., Middle-earth: Shadow of Mordor, Middle-earth: Shadow of War, MultiVersus and many more.
The statement sent to Kotaku:
We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises -– Harry Potter, Mortal Kombat, DC and Game of Thrones. After careful consideration, we are closing three of our development studios – Monolith Productions, Player First Games and Warner Bros. Games San Diego. This is a strategic change in direction and not a reflection of these teams or the talent that consists within them.
The development of Monolith’s Wonder Woman videogame will not move forward. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities. This is another tough decision, as we recognize Monolith’s storied history of delivering epic fan experiences through amazing games. We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world class studios and getting our Games business back to profitability and growth in 2025 and beyond.
Especially frustrating for gamers, because the really fun nemesis system from Middle-earth: Shadow of Mordor is patented and it seems WB are now doing nothing with it since the Wonder Woman game was cancelled that was reportedly going to use it. According to Google Patents, WB own the patent until 2036.
Hopefully the people affected will find something again soon. There's been far too much of this happening over the last few years. It's ridiculous. So much knowledge being lost in the process. Developers and publishers can't expect to keep ever increasing their revenue, while losing a lot of the knowledge from the people actually responsible for doing the work.
So my assumption is either more focus on using AI, live service or focusing on some specific IPs. Any of these are not a good strategy and will bite them in the future.
You shouldn't ever see the token error though, that's a security feature to prevent Cross-Site Request Forgery.
To you and all, don't leave issues in comments, email me any website bugs: https://www.gamingonlinux.com/email-us/
It's lucky I caught this, just happened to be reading.
Last edited by Liam Dawe on 27 Feb 2025 at 1:21 pm UTC
And all that coming from suits who can only fail up.
They were told that "no one knows for sure who owns the IP". Someone joked that they should bring it to the store anyway, since it would be a guaranteed way to start a fire under the asses of the IP owners and sort things out.
So I wonder if this is one of those "The overlord company is losing money bad" situations, or just one of those "The overlord company isn't making money as fast as the shareholders gripe it should, so they're cutting a source of short-term losses to use the money for share buy-backs, at the expense of future revenue" situations.
This will be definitely the second one as they are looking forward for profitability and growth. It more looks like the last quarters weren't great and they are trying to reduce costs, so the next quarter looks better. This is a problem with all publicly owned companies.
Also, patents for gameplay concepts is stupid. You shouldn't be able to patent something like the nemesis system.
Last edited by Mountain Man on 27 Feb 2025 at 5:31 pm UTC
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