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What Valve would need to do to make a Steam Console a success

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Last updated: 5 Feb 2025 at 6:44 pm UTC

While the most recent rumour of a Steam Console was complete junk, it did get me thinking on what Valve would need to do to make a Steam Console / Steam Machine actually successful.

Valve, thankfully, have a lot more experience now. We're a long way from the original failure of Steam Machines, with the Steam Deck selling multiple millions and continuing to go strong. It's spent multiple years in the top revenue lists on Steam at this point so Valve really did well there. Can they actually move their experience over to a new living room box though? There's quite a lot they would need to actually do, which is part of why I think it's still probably a long way off.

For starters: one single main configuration. This is the strength of the Steam Deck! Having one main model. Okay, there's technically two with the LCD and OLED, but in terms of performance they're basically the same. Different storage sizes is fine and something I would expect. Don't make Microsoft's mistake with the Series S and Series X, with the Series S causing issues. Sticking to performance one model would be the most obvious thing here. It's easier and cheaper for Valve on production and far less confusion for consumers then either.

Availability too is an issue. It's not good enough to be just available on the Steam store, they need to partner with some retail stores. This is something that holds back the Steam Deck a bit. At least they can finally ship to Australia now though. You need regular folks to be able to just walk into a store and pick one up.

Now we need to talk about Steam Big Picture Mode (Gaming Mode on the Steam Deck / SteamOS) and the Steam Store experience because — it's pretty rough. The UI as a whole is generally on the buggy side even on the best of days, this is something Valve would seriously need to put some dedicated full-time effort into sorting. This just wouldn't fly for the masses that go for living room consoles. The Xbox, PlayStation and Switch are all incredibly streamlined. Compared with the experience on the Steam Deck, it's just far messier.


Pictured - Steam Store on Steam Deck

I've lost count of the amount of times the UI has lost the position of where I was when flicking between screens, which is seriously irritating, or when it gives you that dreaded error screen where the UI has just crashed after Steam Client updates.

A better game Verified system. With the current Steam Deck Verified, Valve are basically doing what they can to at least give you some sort of idea of a game working or not. It has a fair amount of issues, like games clearly having the wrong rating here and there but the very idea of Verified or Playable for a living room box would probably need to be gone. Perhaps I'm wrong there, and the general masses would be willing to put up with more issues, but I wouldn't have thought so.

Valve don't seem to apply the ratings the same across various titles. Some note they're Unsupported on Steam Deck due to performance, yet we see Verified titles coming with massive performance problems. Valve's verification system would need to be more in-depth on their end, tighter and just better controlled for it not to cause a fair bit of outrage if a Steam Console went on to sell well.

Realistically, that's a tall order though. Steam has how many thousands of games? Just in 2024 alone Steam saw nearly 19,000 games getting released.

Thankfully, with their existing verification system, a lot of it would translate to new hardware. Something to remember here though is that unlike traditional consoles, games wouldn't be made specially for it. Just like the Steam Deck right now, you would be either running a game built for Windows PCs through Proton or a Native Linux game.


Pictured - Steam Library on Steam Deck

Still, a strength of Valve's compatibility layer Proton and their Linux Runtime, is that they do at least have a sort-of stable environment to do these compatibility checks. They already add various special game-specific tweaks, and if the game runs with Proton on Steam Deck or another Linux system, it should also work on a Steam Console. But this whole verified situation would only get more complex with another full system of their own thrown into the mix.

As incredible as Proton is, there's problems there as well. I just don't think it's quite ready for such a big push as a full Steam Console. We still see lots of games releasing with issues where they don't run in Proton, or end up breaking repeatedly with updates.

Thinking more on that point, pulling in various major developers for the launch and have them get their games ready for it. Something Valve tried with the original Steam Machines, but with Proton to run Windows games it makes that a whole lot simpler.

We don't even know how they plan to handle any compatibility listings for the Lenovo Legion Go S with SteamOS yet, if they plan to at all. I asked previously, and got no reply from either Valve or Lenovo on that. I assume it would be down to Lenovo, as Valve won't want to be responsible for every system from every vendor on compatibility ratings.

We come now to the biggest issue though — anti-cheat. If something like this is to be a true success in the eyes of the general public, this is the huge one. Right now, we have no solution to this issue. But with more users comes more support, so eventually game developers and anti-cheat makers would be forced to adapt somehow.
Note: We have our own page tracking anti-cheat compatibility.

Just imagine for a moment all the people picking up their fancy new Steam Console to find out they can't play GTA Online, Apex Legends, Fortnite, PUBG: BATTLEGROUNDS, Battlefield, EA sports games and the list goes on. They're all massively popular games, even if you my dear reader are not bothered by them, they're pretty much essential for this.


Pictured - PUBG: BATTLEGROUNDS, credit: PUBG Corporation

There's no doubt numerous other things I'm missing here, this is just me getting some thoughts down, some wants and needs. There's also the subject of streaming media apps like Netflix, Disney+, YouTube and so on. Yeah I know, it's supposed to be a gaming machine and the focus should be on that but people have come to expect support for all of it together.

Oh, of course, the essential part — a good bundled controller. You need something to actually play games. While Steam Input supports tons of different controllers from all sorts of hardware vendors, Valve will need something official to go with a Steam Console. That Steam Controller 2 leak looked pretty good to me.

Really though, I do think this is Valve's ultimate goal. Getting Steam everywhere they can having their own entire full ecosystem that you're hooked into.

A big question though: would such a machine even sell enough to make it actually worth it? Nintendo, Microsoft and Sony are all pretty well entrenched in the market for this type of device already.

For consumers it would be a good thing though wouldn't it? The same games available across PC, Handheld and the Living Room. Or am I just typing out my own dreams here? Anyway, if Valve don't do it, I'll have to resort to building myself a mini PC with some of these next-generation AMD CPUs / APUs and the eventual SteamOS release that's coming soon (or perhaps go with Bazzite).

What are your thoughts? Leave a comment and let me know.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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8 comments Subscribe

amatai 3 hours ago
  • Supporter
I think one very important point is the availability at retail store. While I understand why it is not the case, it is really hindering the Steam Deck growth.
Ehvis 3 hours ago
View PC info
  • Supporter Plus
Fundamentally it comes down to making things easy. Most people just want to play a game and not be bothered with nonsense. If they can make that happen, it'll be a hit.
mrt181 2 hours ago
I would love to have a steam deck v2 that has a dock to which I can attach an external GPU. I could still enjoy handheld mode with lower resolution and lower graphics settings but also have the option to play on a big 4k screen with higher graphics settings when docked.
_Mars 2 hours ago
I view it pretty relaxed. A Steam Machine is not a traditional console. They don't need to sell tens of millions to get developer support and they're not dependent on it to make money.
While all of the areas of improvement will impact sales(especially anti-cheat), I believe that it could still do decent numbers, even in its current state.

I do think that people understand that similar limitations like the Steam Deck apply and base their decision based on that. And as long as it increases marketshare, it's a win in my book.

But given the limitations, I do believe that they might need to focus on the lower end to compete. More in line with a Series S. It's a great little console that was butchered by the lack of RAM. As long as Valve doesn't make the same mistake, I imagine people would be interested.
A PC or PlayStation as the main device and an affordable Steam Machine to bring PC games to the big screen.
That's probably the best they could for a 1st generation device.
Pyrate 2 hours ago
Steam Store experience because — it's pretty rough. The UI as a whole is generally on the buggy side even on the best of days, this is something Valve would seriously need to put some dedicated full-time effort into sorting. This just wouldn't fly for the masses that go for living room consoles. The Xbox, PlayStation and Switch are all incredibly streamlined. Compared with the experience on the Steam Deck, it's just far messier.

I won't comment on the deck experience itself because I just realized I never actually bought something once through it. But at least with my time on the PS4, the store experience there is not at all "incredibly streamlined". It's in fact so abysmal, slow and barely functional that I really have to point it out here, lol. Naturally Valve will have to step up their interface if they're thinking of Steam Machine 2, but I'll just say the competition isn't that good either on that front.

A better game Verified system.[...]

Absolutely, and can I add to everything that was written that I'd love to see some sort of legally binding agreement from devs going froward regarding Proton support. This can take whatever form to make it happen, the important thing is that they'd insure with every Verified game that A: it actually works of course and B,the big one: Allow refunds when they void that warranty in future updates.

I say this not just because the recent trend of previously-Verified games getting borked after the fact, but specifically the way game devs and publishers pretend like they never affirmed the verification themselves at their discretion without Valve involvement. So I don't care if it was never 'official' to begin with, if a game dev/publisher posts a "We're Verified!" article in their game's News tab on Steam, they should be held liable if they break their game in the future, with providing refunds at the very least. If not, then stop making those fucking posts acting like you cared about optimizing for Deck users, if you're just gonna break that shit later anyway.

Availability too is an issue. It's not good enough to be just available on the Steam store, they need to partner with some retail stores. This is something that holds back the Steam Deck a bit. At least they can finally ship to Australia now though. You need regular folks to be able to just walk into a store and pick one up.

This, a million times over. I simply don't want to purchase Valve hardware directly from Valve going forward (unless they start selling in my country but that's never going to happen).
Hooloovoo 2 hours ago
There would also need to be work on be work on out of the box settings (resolution, FSR etc) that work with a particular hardware profile. I think that is needed today on the Steam Deck for docked use (I agree with e.g. this suggestion, but it would be even more necessary for a console -- 1280x800 would not be a very sensible TV assumption.

I also agree that the Verified status would have to be tightened. There are some things that I'm amazed aren't requirements. Two things that jump to mind are e.g.
- Sonic Mania is Steam Deck Verified, but as far as I can tell you cannot use a controller for player 2.
- There are a number of Verified games that do not isolate profiles within a Steam profile or support Cloud Saves properly. That means that if you use multiple profiles on a deck (which are not separate Linux users), you share the same game profile.

Needless to say fixing those sorts of things would make the existing Steam Deck in docked mode far more compelling.
Kimyrielle 2 hours ago
What Valve really should do about the anti-cheat situation is flat out telling developers that games containing malware-like components cannot be listed on Steam. Maybe Epic won't be overly bothered by this move, but as recent history has shown, developers cannot afford not being on Steam. Some tried and all came crawling back.

It would do Windows users a favor, too. They don't like malware any more than we do.
gpoleur 11 minutes ago
  • New User
The Steam Deck is a great handheld console, but when it comes to a home console, I can't imagine it being released before they solve the anti-cheat issue in multiplayer games.
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