Square Enix released a fresh small update to FINAL FANTASY XVI on March 4th, noting a couple of minor fixes but it appears they also removed Denuvo Anti-tamper. The game originally launched on Steam on September 17, 2024.
The changelog only notes these two changes:
- Graphics not displaying properly on certain screens.
- Textual errors in select languages.
However, SteamDB picked up that Denuvo was also removed and it's no longer listed on the Steam page.
So if you stick to skipping over titles with Denuvo, it may be time to give it a try. This change also means it will no longer have problems with you switching Proton versions on Linux / Steam Deck, which can end up causing you to be locked out for 24 hours.

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I'm okay with games temporarily being encumbered with extreme DRM like Denuvo if it is removed within the year. It just means I get to buy a DRM-free game at a discount.
8 Likes, Who?
Nice. Hopefully the game is now playable on my system. FPS were all over the place, sometimes single digits, since CPU usage was at 100% while the GPU was no where near that.
1 Likes, Who?
Now let's see if that game will finally start performing decently.
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I had to laugh as within minutes the inevitable "FINAL.FANTASY.XVI-<insert group name here>" appeared!
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I'm okay with games temporarily being encumbered with extreme DRM like Denuvo if it is removed within the year. It just means I get to buy a DRM-free game at a discount.
It's a compromise I can live with, too. Let's be honest for a second:
1. Denuvo DOES work. It's the first DRM in history that's actually by far and large undefeated.
2. The first few months after launch are the most crucial for a game's financial success.
3. People pirate anything and everything, if they can. It's kinda naive to claim that piracy doesn't hurt the developers.
I hate DRM as much as the next person, but looking at points 1 through 3, I can somewhat understand why publishers use DRM. I don't want developers to go out of business, so using DRM combined with the commitment to remove it 6-12 months after launch would be acceptable in my book.
1 Likes, Who?
If I can get the game DRM free at a reasonable price, I'm not going to pirate it -- even if the cracked, pirated copy is readily available. Piracy has been demonstrated to be a non-issue by GOG, itch.io and many of the indie developers.
The piracy paranoia that many publishers suffer from is a trust issue. Trust is the basis of a good business relationship. IMO, by telling consumers you don't trust them, you're just encouraging a bad relationship -- thus, piracy.
It has been said before, that most people who pirate were never going to buy that game/book/music anyway. Imposing DRM is just wasting a lot of time, energy and money on people that will never be their customers under any circumstances. By punishing their trustworthy customers, they're just increasing the chances of losing even more sales. It's unfortunate that some publishers cannot comprehend that.
"Piracy is a service issue."
The piracy paranoia that many publishers suffer from is a trust issue. Trust is the basis of a good business relationship. IMO, by telling consumers you don't trust them, you're just encouraging a bad relationship -- thus, piracy.
It has been said before, that most people who pirate were never going to buy that game/book/music anyway. Imposing DRM is just wasting a lot of time, energy and money on people that will never be their customers under any circumstances. By punishing their trustworthy customers, they're just increasing the chances of losing even more sales. It's unfortunate that some publishers cannot comprehend that.
"Piracy is a service issue."
7 Likes, Who?
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