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Godot Engine 4.4 has been released bringing with it a plethora of advancements for game devs, so it might be time to give it another look.

From the update page: "Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes — spotting all the optimizations that have been applied in the background will take some time. On top of that, long-awaited comfort features like embedded game windows and interactive in-game editing will feel more in line with other software on the market, making transitioning between them an even smoother experience. The editor overhaul alone takes up a big chunk of this release, after all."


Pictured - Godot 4.4 (RC3) on Linux

Just some of the highlights include:

  • Integration of Jolt Physics.
  • Embedded game window.
  • Interactive in-game editing.
  • Android editor support for XR devices.
  • Ubershaders to reduce stutter.
  • 3D physics interpolation.
  • 3D object snapping.
  • .NET 8.0.
  • Lots and lots of optimizations.
  • + various other new features

See more in the Godot 4.4 release post.

Article taken from GamingOnLinux.com.
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Ehvis 3 hours ago
  • Supporter Plus
Tried it yesterday. Not that I noticed any of the new features or changes. I don't even use it for what's it's meant to be used for. I kind of started using it to try out ideas, prototype things, visualize problems and whatever I need to. There are of course other ways of doing that, but it's quite convenient to have a lot of things integrated into a single program that doesn't require me to deal with dependencies.
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