Junk Store may have failed to get released on Steam as Valve removed their store page, but that hasn't stopped their team working on this special Steam Deck plugin to bring other stores like Epic Games, GOG and Amazon Games to the Steam Deck.
While there's already various ways to get other stores on Steam Deck like the Heroic Games Launcher, Lutris, directly installing the stores Windows apps with Proton, plugins for Decky Loader and more, Junk Store plans to be a fully integrated direct solution. And, it will be able to sit alongside Decky Loader too.
Writing on Reddit they went over some progress recently along with clearly noting it will be "paid software and will be closed source". Initially it will launch with support for Epic Games, GOG and Amazon Games with more added over time.
Some of what they say is new:
- Global download queue
- Language selection
- DLC selection
- Installation of game dependencies, like C++ runtimes, without the need for proton tricks
- Gog has proper support for DosBox and ScummVM games
- Gog Dosbox support has a Dosbox config editor
- The option to enable experimental cloud saves for supported games (we still don’t trust it, but it’s there if you’re a risk taker).
- There’s a LOT more options (too many in fact), to control all manner of things. If you like to tinker, this is for you.
- The new version is faster and more optimised so you can now see 1000 games per tab compared to the 100 in the python version.
They noted in replies that the current open source Decky Loader plugin version will keep working, nothing will be taken away.
Do we know if using something like this (that modifies files related to steam... I think) can get you in any sort of trouble in steam? like false bans in anything and whatnot.
will be closed sourceNo, thanks.
Do we know if using something like this (that modifies files related to steam... I think) can get you in any sort of trouble in steam? like false bans in anything and whatnot.
Well if it work like Decky (or as a Decky Plugin), it will not get you banned.
Well if it work like Decky (or as a Decky Plugin), it will not get you banned.Yeah hopefully that is how they make it work I guess.
So they implemented epic, gog and amazon support without using any code from GPL projects like legendary, heroic-gogdl or nile, in less than a year, with a team of two where only one is a coder. Impressive!
As long as they're making use of pre-compiled and unmodified binaries then GPL doesn't effect them. GPL only comes into effect if your using them as a library or modifying the source code.
As long as they're making use of pre-compiled and unmodified binaries then GPL doesn't effect them. GPL only comes into effect if your using them as a library or modifying the source code.Um, no. If you use GPL code in your private residence or something, you can do what you want. If you redistribute it, you have to make the source code available. That could be as simple as a link to the people who are actually maintaining the code, but the license requires it.
So they implemented epic, gog and amazon support without using any code from GPL projects like legendary, heroic-gogdl or nile, in less than a year, with a team of two where only one is a coder. Impressive!
Exactly my first thought (or maybe second after "proprietary? no thank you!").
If they are honest, i wish them all the best, but this smells more like a "i really hope that the GPL gets enforced here...". We'll see how it plays out i guess...
https://www.reddit.com/r/JunkStore/comments/1jjx3k4/comment/mjtnpl1/
Many of us are curious how you managed to bundle up all the features of projects like Heroic, Lutris, Bottles, Decky, gogdl, Nile, Legendary etc, without pinching any code from those open source projects who have unimaginable hour counts dwarfing your mentioned 5.5K. Since you closed the source, we're left wondering without ability to know.
How do you meet these concerns?

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