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Due to get an experimental build for you to test it early tomorrow, controller support is coming to Satisfactory along with a whole bunch of other big upgrades.

Finally, you'll be able to kick-back and relax with a gamepad in your hands while building some of the most ridiculous looking factories the universe has ever seen. Great news for Desktop and Steam Deck players alike.

There's some other big additions coming like a much expanded Photo Mode with a ton of new settings, Hypertubes are getting junctions and branches allowing you to quickly change where you're going, they're finally adding vertical splitters and mergers, priority mergers are in with three different levels of priority to tweak your production and they even added in conveyor-belt throughput displays.

Oh, and for all the building you're doing for belts and pipes, there's also a new curved building mode making corners easier than ever. And of course, straight pipes are a thing now too. My favourite addition might be the new personal elevators though.

This was revealed in the 1.1 update video:

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What a huge update! This is going to be awesome.

The game works great on Linux with Valve's Proton. Surprisingly, it does work quite well on Steam Deck too but the controls have been a bit of a nuisance so this 1.1 update should solve that!

Satisfactory | Release Date: 10th September 2024

Official links:

Article taken from GamingOnLinux.com.
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7 comments Subscribe

kitty_gaming a day ago
  • New User
Does 1.1 include a fix for alt-tab glitch which makes the game freezing?

Windowed-fullscreen doesn't fix that.
hardpenguin a day ago
I am surprised there wasn't a controller support before
apocalyptech a day ago
I am surprised there wasn't a controller support before

For awhile there actually was some basic controller support, but it was never very good, and they ended up ripping it out so that at least community controller mappings could have free reign to do whatever they want. The basic problem has always been that the entire UI/UX is very mouse+keyboard focused; you don't want console users to have to pretend to control a mouse cursor, for instance, and there's always been far more keybinds than you'd be able to fit on a controller. The way to implement them properly is with a from-the-ground-up controller-focused UI/UX, which CSS didn't really have the internal drive to get done themselves. So, they basically ended up outsourcing it to the folks doing the console port, and then merged their changes back in for the forthcoming 1.1. It'll be interesting to see how it works, though I'm not a controller user myself.
wytrabbit a day ago
  • Mega Supporter
I love the game but I keep wishing for a renewable energy source option, or coal/oil sources that are endless. Moving and rebuilding critical systems over large distances is super tedious to me 🥺

I'll look into some mods


Last edited by wytrabbit on 1 Apr 2025 at 11:04 am UTC
apocalyptech a day ago
@wytrabbit
I love the game but I keep wishing for a renewable energy source option, or coal/oil sources that are endless. Moving and rebuilding critical systems over large distances is super tedious to me

They've said "no" to "green" energy sources apart from Geothermal because they're too game-breaking. Geothermal gens can only be placed on a finite number of geysers, so they don't have quite the same problem.

As for coal/oil, though: all resource nodes in the game are infinite and generate a constant supply of material. Your coal + oil power systems will keep working forever. I've yet to do a playthrough where I haven't left my coal gens up for the entire game, even long after their power output becomes completely insignificant compared to what I've built later. The only nonrenewable resource in the game is, weirdly, the leaves+wood you'll often be collecting in the very early game (when you just have Biomass Burners), since foliage doesn't respawn.

Also: there's never a need to move + rebuild systems. You can do it if you want, of course, but that's a choice you make, not a necessity. As you expand and build new factories all over the (gigantic) map, you can just leave your existing stuff happily producing material as-is. Those factories aren't gonna stop working.
TangoBaker a day ago
Better tell my family goodbye now. I've got some factories to rebuild.
Ehvis 23 hours ago
  • Supporter Plus
I love the game but I keep wishing for a renewable energy source option, or coal/oil sources that are endless. Moving and rebuilding critical systems over large distances is super tedious to me

Why would you? Just leave power where it is. As you say, it is infinite so once built it never needs to be touched. And with the new(ish) power towers, you can easily connect power to the whole map.

I'll have a test of it tonight. See the new stuff and check whether they fixed some of my main annoyances.
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