No Rest for the Wicked from Moon Studios just got a dedicated performance fix in the latest SteamOS Beta update for Steam Deck.
The patch notes simply mention "Addressed a performance regression with No Rest for the Wicked" for SteamOS 3.6.24 Beta: No Rest For 3.6.
Good timing too with the recent news about a big update coming to No Rest for the Wicked, along with Moon Studios announcing they've gone fully independent now too.
Pictured - No Rest for the Wicked
The last Beta of SteamOS included a fix for Avowed, and the Beta before that had a fix for shader downloads. Hopefully we're getting close to the next stable SteamOS update now.
Some you may have missed, popular articles from the last month:
You can also find comments for this article on social media: Mastodon
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
Picked this up yesterday, just got past the tutorial. Seems more comfortable with a keyboard despite the recommendation to use a controller, although the controller layout is still very enjoyable (more than I can say for any other ARPG I've played, where a controller severely hinders the experience). Nice to see this improvement as I might give it a go on my Deck that I've recently dusted off for the first time in months for some emulated gaming.
The game definitely has optimisation issues, and doesn't let you disable upscaling from the menus. So at Best Quality FSR 2 running at 4k on my 7900XTX, it still chews up 80% GPU. However it does this regardless of scene, even on boot splashes, and GPU usage never changes. It is consistently 80% usage.
Any performance improvements are only a good thing from any side, so let's hope once the game gets more optimisation that these SteamOS-specific ones (Mesa-specific?) only add to that.
The game definitely has optimisation issues, and doesn't let you disable upscaling from the menus. So at Best Quality FSR 2 running at 4k on my 7900XTX, it still chews up 80% GPU. However it does this regardless of scene, even on boot splashes, and GPU usage never changes. It is consistently 80% usage.
Any performance improvements are only a good thing from any side, so let's hope once the game gets more optimisation that these SteamOS-specific ones (Mesa-specific?) only add to that.

0 Likes
See more from me