Valve released a new stable update for the Steam Client across Desktop and Steam Deck. There's a couple of new features, along with a lot of bug fixes.
Going through the changelogs these are specific to the Steam Deck:
General
- Replaced the "Switch to previous game" option in the "Launch Multiple Games" dialog with "Close previous game".
- Fixed an error when accessing notes in the BPM overlay.
Game Notes
- Fixed an issue where the expanded toolbar would not show the second row when switching between notes.
- Fixed creating and saving notes from the Big Picture game details section.
Steam Input
- Re-enabled auto gyro polling rate detection for wired connections but not wireless ones.
Here's everything else across Desktop and Steam as a whole:
General
Game Notes
- Demos can now be installed and uninstalled remotely via your profile games list.
- When reconnecting to Steam (including when resuming from suspend), in game notifications will no longer appear for friends currently in a game.
- Fixed the Backup Game Files dialog sometimes failing to complete.
- Fixed an error on the Downloads page when a Free to Play game is removed during installation.
- Fixed Steam/WebHelper showing as querying location data on Windows 11. The Steam client does not request or track location, this was caused by steamwebhelper querying information about wireless interfaces on the computer which has been removed.
- Fixed text on the laptop low battery notification getting cut off in some languages.
- Fixed the refresh button on the server browser dialog needing to be scrolled into view.
- Fixed an issue where dropdown menus would sometimes fail to appear.
Remote Play
- Notes are now available on the web! You can find them on the games list. Select the "Games" option under your profile name, then find the new "My Notes" option on the "My Game Content" menu. They will be added to the Steam Mobile app in a future update.
- Added support for more clipboard formats when pasting inline images in to game notes.
- Fixed drag and drop for adding content to game notes and moving content around inside notes outside of the overlay.
- When the overlay notes window is resized, smaller sizes will now switch into a mode that toggles back and forth between showing the list of notes and showing an individual note.
- Fixed the link hover for some formatted links.
Game Recording
- Fixed streaming video in Monster Hunters Wilds.
Library
- Fixed recording video in Monster Hunters Wilds.
- Fixed videos and screenshots copied to clipboard not pasting correctly in some programs.
Big Picture Mode
- Fixed an issue with attempting to visit the full game's store page and being directed to the demo's store page instead.
- Fixed missing default app icon in game list for apps that don't have an icon set.
Steam Input
- Fixed an error when receiving a voice chat invite.
- Added a link to game notes to the "Your Stuff" section so they can be viewed outside of the overlay.
- Fix cases where long notes or very long text would break the layout of the game notes editor.
- Fixed a bug where sometimes text input would not work from the keyboard after closing and then reopening the overlay.
- Improved the animations when opening the virtual keyboard on the game notes page in the overlay.
- Fixed mouse input not working when editing game notes in the overlay.
- Fixed some cases where input could lock up on the Virtual Keyboard.
- Fixed an issue where backing out of an app details page to the library tab would focus the wrong app.
- Improved display of notifications for in-progress achievements.
Linux
- Added support to allow Mode Shifts to be activated using multiple buttons.
- Fixed an issue where foreground colors did not apply correctly to menus.
- Fixed L3/R3 buttons not working on fightsticks or other devices that don't have left/right stick analog axes.
- Added support for the Zuiki Mascon controllers for Nintendo Switch.
- Fixed a case where controllers would be in the guide button chord config after disconnecting with the button held.
- Fixed a case where the virtual menu screen in the configurator would stop displaying other settings after changing a binding.
- Fixed some issues when using "Gyro to ..." modes with controllers with high gyroscope polling rates.
- Fixed SteamController receiving random haptic events when playing No Man's Sky
- Fixed an error on the virtual menu settings when bound to gyro.
- Fixed an issue on Linux where controllers could get stuck in a slot other than the first one, if multiple controllers were connected and the primary one disconnected.
- Fixed an issue with trackpad momentum when the frame limiter is enabled in gamescope.
- Fixed issue with Touch Menus created inside Virtual Menus page not accepting Mode Shift buttons in the new Multi Button Mode shift interface.
- Added support for the 8BitDo Micro gamepad.
- Fixed opening one Joy-Con of a pair when the other is disconnected on Windows.
- Fixed hotplug detection of wired Nintendo Switch Pro controllers on macOS.
- Fixed ability to delete an action added to a button after it was used to activate a mode shift.
- Fixed deleting a Virtual Menu if it was generated within the Virtual Menu sub page, as opposed to being created from a "Source" dropdown menu.
- Enabled auto gyro polling rate detection for wired controllers
- Fixed a rare crash in configurations with multiple command bindings.
macOS
- Fixed "Processing Shaders" status window failing to show during game launch.
- Fixed using the touchscreen to type into the Virtual Keyboard on the overlay game notes page in Gamescope.
- Fixed a rare Steam Play issue that caused the compatibility manager to incorrectly attempt to use the default Proton tool (configured via 'Run other titles with:') against another Proton tool.
- Fixed application shortcuts for Steam Runtimes (Scout, Soldier, etc) being created at install time for games that require those runtimes.
- Fixed intermittent Steam client crash when closing Update News dialog.
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Honestly, I was hoping to see a "never ask me again when starting this game"-option in the multiple-game-launch dialog. Maybe next time.
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How have I not heard about the game notes thing before?

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There already is a don't ask again option when you get multiple choices on how to launch a game. On desktop it's a tickbox "Always use this option", can't remember how it's shown on Steam Deck.
4 Likes, Who?
There already is a don't ask again option when you get multiple choices on how to launch a game. On desktop it's a tickbox "Always use this option", can't remember how it's shown on Steam Deck.
On the Deck it's a binary sub-menu - you have to choose between "ask each time" and "don't ask again" before it will launch at all.
1 Likes, Who?
@Liam: Sadly not in this case. I´m not talking about the menu you get when there are multiple options to launch one game (because of stuff like DX9 or DX10 versions, seperate config tools etc..), but when you try to launch a game while there already is another game running in the background. If I´m understanding it correctly, this is what the patch notes are referring to.
Last edited by RavenWings on 11 Mar 2025 at 3:12 pm UTC
Last edited by RavenWings on 11 Mar 2025 at 3:12 pm UTC
1 Likes, Who?
I don't really get what you're saying then. Steam has a clear way to pick a default when launching a game. I just tried it with one game already open, and then went to launch another, and it showed up still to pick.
Edit: oh, this is about the switcher on Steam Deck. Not sure why you want more than one game open on Deck anyway?
Last edited by Liam Dawe on 11 Mar 2025 at 4:21 pm UTC
Edit: oh, this is about the switcher on Steam Deck. Not sure why you want more than one game open on Deck anyway?
Last edited by Liam Dawe on 11 Mar 2025 at 4:21 pm UTC
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Yeah, exactly. The switcher 
There are multiple possible uses for that. For me its mostly Gems of War, where I like to start the game to quickly to collect my hourly bonus and close it again or, from time to time, even keep having it run in the background just to push some gems around during wait/loading times of other games (Elder Scrolls Online would be a frequent example there). There are also games that just take ages to start (Assassins Creed Valhalla) and you might like to keep them running in the background while playing a short round of a less demanding game (Emulators, Indies) without having to go through the whole startup process again. Other usecases could be apps for stuff like music streaming or voice chat that are usefull to keep running in the background.
Last edited by RavenWings on 11 Mar 2025 at 9:09 pm UTC

There are multiple possible uses for that. For me its mostly Gems of War, where I like to start the game to quickly to collect my hourly bonus and close it again or, from time to time, even keep having it run in the background just to push some gems around during wait/loading times of other games (Elder Scrolls Online would be a frequent example there). There are also games that just take ages to start (Assassins Creed Valhalla) and you might like to keep them running in the background while playing a short round of a less demanding game (Emulators, Indies) without having to go through the whole startup process again. Other usecases could be apps for stuff like music streaming or voice chat that are usefull to keep running in the background.
Last edited by RavenWings on 11 Mar 2025 at 9:09 pm UTC
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