Nightdive Studios have finally revealed that their System Shock 2: 25th Anniversary Remaster arrives June 26th with a new trailer and new details.
From the press email: "System Shock® 2: 25th Anniversary Remaster brings the acclaimed PC game to consoles for the first time. Nightdive Studios has rebuilt System Shock 2 for modern platforms using its proprietary KEX Engine, offering players the definitive System Shock 2 experience with improved visuals, enhanced gameplay, improved performance, cross-play co-op multiplayer, mod support, and more. Every aspect of the game has been refined to provide the best possible experience for new fans as well as veterans. "
Check out the release date trailer below:

Direct Link
System Shock 2: 25th Anniversary Remaster Key Features:
- Unknowable Horrors, In High Definition: Completely remastered visuals, extending to cutscenes and character and weapons models, with up to 4K 144 FPS support on PC.
- Might As Well Make Your Death Comfortable: The game includes settings for an adjustable FOV, post-processing effects, and ultra-widescreen support.
- Armed Forces: Choose from an O.S.A., Marine, or Navy background to experiment with different playstyles.
- Misery Loves Company: Drag your friends into the hell that is the Von Braun starship in cross-play co-op multiplayer.
- Interface This: Play from the comfort of your couch with gamepad support, then celebrate with an ice-cold medical stim when you unlock 50 new Trophies/Achievements.
- If You Want Something Done Right: Full mod support on PC and the ability to implement community-made missions at launch.
Should work just fine on Linux / Steam Deck at launch, like most other Nightdive games they generally work really well in Valve's Proton.
https://www.youtube.com/watch?v=v6ng_bGozSo
https://www.youtube.com/watch?v=vX2xICHnivw
Last edited by such on 21 Mar 2025 at 3:07 pm UTC
I greatly enjoyed their new version of System Shock, feeling that they found nearly the perfect balance between original style & gameplay yet with greatly improved visuals, new visual elements and QoL-enhancements.
System Shock 2 shares my personal "Best Game Ever"-throne with a few other titles. I hope there will be mods that can improve the last few hours of the original. Those were already rather weak back then and have aged even worse.
Last edited by RavenWings on 21 Mar 2025 at 7:59 pm UTC

https://www.gamingonlinux.com/2013/08/system-shock-2-cult-classic-scifi-horror-fpsrpg-looks-like-it-is-heading-to-linux/
What a nice coincindence. So the source code was lost ? That makes sense and explains all this wait, they probably had to reverse engineer a lot.
It doesn't seem to be in my gog library with only the option to purchase it
Last edited by Doktor-Mandrake on 21 Mar 2025 at 9:57 pm UTC
on the Nightdive discord
Dense Reaper — 05:18
I preordered SSR on Steam before it came out, and yet it’s saying I have to pay for SS2 Remastered despite the fact that me and the rest of us who preordered SSR on Steam were promised that we’d get SS2 Remastered for free.
Bundle85 — 05:21
it willl be added, it just hasn't yet
Wolfmad — 06:18
Hi, I preordered System Shock 1. on gog
"Pre-order now and receive System Shock 2: Enhanced Edition for free once it's released!"
https://web.archive.org/web/20230329191240/https://www.gog.com/en/game/system_shock
will I still get System Shock 2: Enhanced Edition for free
Bundle85 — 06:18
yep
Bundle85 is a moderator
I'll be looking close at what people think of this SS2 remaster as I've seen a number of people say its just alot of community mods essentially but it sounds a little disingenious
SS1 remake was my first system shock game, I loved bioshock when I first played it in 2008 and was very curious as to why people say SS was better .. playing the SS1 remake made me realise how watered down and console-like bioshock is in comparison
I've been holding out ever since to play through SS2 for the first time, hoping this is the definitive way to play it in 2025
From a certain point of view I can see how dredging up the fact that the A3D tech (or any passable equivalent - we'll see if that's the case at release) is missing as I have above would be unreasonable (maybe consider what "definitive" entails for once beyond how nice it sounds, eh, marketing people?), but it's still less unreasonable than claiming something is, essentially, lazy just because it looks kind of similar. In essence, if they had no source code this was absolutely the right thing to do. I'm not seeing anyone outside of Nightdive doing it on the old, half-forgotten PC games front, either. I still remember Blade Runner, I passionately despise how Quake 1 makes you wait on it connect to some servers before allowing you to even navigate the menu (what monster made THAT choice?), but it's worth calling out the good with the bad, and they do a lot of good.
Last edited by such on 22 Mar 2025 at 1:43 pm UTC
See more from me