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Due Process the tactical FPS from Giant Enemy Crab is seeing a small resurgence thanks to the recent big discount and renewed development, and so their team have given it a permanent price drop now.

It's gone from $14.99 to $9.99 / £11.99 to £8.50 which should hopefully pull in a few more players. Apart from a update small blip recently, the game has the anti-cheat now enabled for Linux / Steam Deck so you should be good to go on it.

See the most recent update trailer below:

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More about it:

Due Process is a tactical FPS about planning and teamwork that rewards communication with teammates, allows players to draw a "playbook" directly onto the map during the planning phases, and presents a novel situation each play session thanks to a bounty of procedurally generated, hand-curated maps.

Fresh maps make Due Process great. Levels are built in-house via a procedurally assisted level generation process and are delivered weekly via steam update, which means you won't be playing on the same stale level. Our level designers edit each level before it goes out and are constantly trying new concepts.

Teamwork starts with a goal. Discuss your strategy over voice chat, and use the planning phase to draw up a plan of attack. Deploy your assets wisely over the course of three rounds, as anything fielded from your armory won't come back if destroyed or lost.

Due Process | Release Date: 3rd November 2020

Official links:

Article taken from GamingOnLinux.com.
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_Mars 6 hours ago
I hope the strategy pays off for them.
Many people said that the game should become free-to-play to get more players but maybe this approach might work even better long term.
You can only make a game free once. If you fail to get enough players, then that is usually it.
But what if it regularly goes on sale for less than 1$? Then it has always the chance to show up in Steam's sale section, giving it much more visibility. Especially since they added the deep sale section. Not to mention it's so cheap that it would be no issue to gift the game to 4 friends to fill a team.

This could be a great way to bring new players into the game every few months, increasing longevity and keeping a wider range of skill levels.
I wonder if anyone ever analyzed the effects on this approach.
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