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The Wine 10.3 development release is now available for testing, which includes some new features and the usual assorted bug fixes to make running Windows games and apps on Linux even better.

Highlights of this release:

  • Clipboard support in the Wayland driver.
  • Initial Vulkan video decoder support in WineD3D.
  • Bundled Compiler-RT library for ARM builds.
  • Header fixes for Winelib C++ support.
  • More progress on the Bluetooth driver.

There's some bug fixes noted for the likes of AimLabs, osu!, Silver Chains, a fix for Unreal Engine games, Steam and more.

Source: GitLab

Hopefully sometime next month or perhaps the month after we might see Proton 10 released, to bring even more improvements for gaming on Linux platforms.

Article taken from GamingOnLinux.com.
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mrdeathjr a day ago
This wine version give first steps on vulkan video decoder

Tested with mafia 2 classic gog

https://i.imgur.com/zKbsHzE.png




Last edited by mrdeathjr on 7 Mar 2025 at 11:17 pm UTC
Linux_Rocks a day ago
🍷🐧🎮
fenglengshun a day ago
Can someone update me on the status of the WineWoW64? Haven't heard about that in a while now...
mrdeathjr a day ago
In my case use new wow64 and many apps work however some dont work

However 32bit dependencies hell are gone with new wow64, only need 64bit development dependencies for build biarch wine:

./configure --enable-archs=i386,x86_64




Last edited by mrdeathjr on 8 Mar 2025 at 3:59 am UTC
Shmerl 18 hours ago
Nice, congrats on clipboard support especially! I was waiting for that one for a long time.

However 32bit dependencies hell are gone with new wow64, only need 64bit development dependencies for build biarch wine:

./configure --enable-archs=i386,x86_64

I've been building it without 32-bit deps like that for a while already, so it doesn't look like this changed recently?
Shmerl 14 hours ago
Can someone update me on the status of the WineWoW64? Haven't heard about that in a while now...

Recent builds of Wine ship this feature together with old Wow64. You can force the new mode at runtime with

WINEARCH=wow64

But it's not the default yet.

Features wise, the only major issue are 32-bit OpenGL scenarios. OpenGL is still missing some extensions that are required to allow decent performance.

That affects for example old DX7 games which have to go through wined3d and therefore through OpenGL. So for those games, 32-bit proper is still needed.

I asked Wine developers if anyone is working on such OpenGL extension, but no one responded. I assume not many really care about those games to prioritize that.


Last edited by Shmerl on 9 Mar 2025 at 6:32 am UTC
BabaoWhisky 11 hours ago
Features wise, the only major issue are 32-bit OpenGL scenarios. OpenGL is still missing some extensions that are required to allow decent performance.

For DX9 games, the only solution is to use DXVK.
mrdeathjr 7 hours ago
For now thanks to dxvk directx 8-9-10-11 games in most cases works (wined3d normally have a very low performance compared dxvk)

However dx7 and lower still cursed for opengl32 situation in new wow64 (working extension could improve but as other said seems dont show activity)

Sadly alpinedreams dont show activity on this:

https://github.com/AlpyneDreams/d8vk/tree/d3d7




Last edited by mrdeathjr on 9 Mar 2025 at 1:08 pm UTC
TheRiddick 6 hours ago
I was just wishing I could copy paste stuff from clipboard the other day. Now if they can fix the DPI/Mouse Input/DLSS issues then we be set. Also I wonder if they can support autoHDR which atm only Gamescope supports AFAIK.
mrdeathjr 4 hours ago
If anyone want to know about opengl situation, gl proposed extension is this:

GL_MESA_placed_allocation

https://gitlab.winehq.org/dlesho/wine/-/commits/wow64_placed_alloc

This is Derek Lesho work (last activity oct 2024)

Another work appear here:

https://gitlab.winehq.org/etaash.mathamsetty/wine/-/commits/cursed-opengl

This is Etaash Mathamsetty work (last activity oct 2024)




Last edited by mrdeathjr on 9 Mar 2025 at 4:36 pm UTC
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