Quick tip - if you've never had the chance to experience the Metro series, now you can without paying a penny as 4A Games are giving away Metro 2033 Redux. They're celebrating 15 years of the game (going by the date of the original version).

Direct Link
More about it:
In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the Earth's surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age.
The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside. You are Artyom, born in the last days before the fire, but raised underground. Having never ventured beyond the city limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat.
Your journey takes you from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind. But what if the real threat comes from within?
The giveaway ends April 16 at 5PM CET | 9AM PT | 4PM BST. You can grab it on PC via Steam and GOG. The game is rated Steam Deck Verified by Valve and it has a Native Linux version (but generally works better via Proton as it's an old port).
(but generally works better via Proton as it's an old port).
I can confirm this, the native port is still locked to low/medium settings while the Windows version in Proton runs maxed out just fine.
The game has aged really well visually, it's quite the experience on a 4K OLED display in a dark room.
Last edited by Calinou on 14 Apr 2025 at 5:34 pm UTC
@Calinou, cannot Linux version's settings be forced with config, cfg, ini, autoexec, etc edit?
I haven't tried, but I assume the reason graphics options are limited is that they had to reimplement their rendering engine in OpenGL from scratch. This was the era before you could easily abstract to D3D12/Vulkan/Metal after all. Since it was arguably too much work to cater to the highest graphics settings with features like tesselation, they focused on low graphics settings. Therefore, if you tried to edit configuration files, you would probably either get the same visuals as low settings, or broken visuals.
Feral ports don't have this issue nearly as badly in comparison (even though they also use OpenGL), because they wrote their own FeralGL translation layer. This way, the game's existing renderer barely needs to be touched to work. MangoHud will detect FeralGL and display it on its overlay next to the FPS counter (same for most other wrappers like Valve's ToGL).
Last edited by Calinou on 14 Apr 2025 at 11:00 pm UTC
I think a large part of how is aged so well is that they were both pushing the graphics envelope, AND the game has a very well polished and consistent artistic style. It's also not "open world" which always takes a toll.
By clicking the 'Add to library' button, I agree to receive marketing communications from GOG and CD PROJEKT on my email address and through GOG services and GOG's Trusted Partners' services, to get Metro 2033 Redux.
:extended-middlefinger:
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