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The Half-Life remake Black Mesa from Crowbar Collective has a fresh Beta update available for testing, which includes numerous enhancements to their Linux support along with a bunch of other stability improvements.

In the announcement they mentioned how they've been "laser-focused on refining stability, improving user-facing systems, and streamlining the experience for both new recruits and returning personnel" and it's getting close to a stable update release now. They also said it's "one of the most stable iterations of Black Mesa to date" and the changes "improve compatibility with modern hardware and enhance support across Linux systems, both native and through Proton".

Changelog:

  • Removed ALL false positive virus reports (according to VirusTotal)
  • Refined conflict resolution logic for configuration overrides, especially when auto-configuration clashes with cloud-synced settings
  • Shadow Quality Mode can now correctly be set to Ultra, without enabling unsupported features
  • Updated bundled DXVK (Windows) to version 2.6
  • Fixed secondary camera views rendering incorrectly on brush models
  • Adjusted CSM depth bias to improve shadow precision on ToGL
  • Enabled God Rays on ToGL
  • Revised pickup and run mechanics for smoother player interaction
  • Significantly improved ToGL binary shader cache, now enabled by default, resulting in faster load times after the first run
  • Resolved Soft Particles rendering artifacts, which were especially noticeable on ToGL
  • Fixed behavior of Environment Map Masks in ToGL, where all surfaces were forcibly marked as bump-mapped to reduce shader combinations and work around engine limitations
  • Fixed auto-aim logic when the player is unarmed
  • General auto-aim tweaks to improve accuracy and consistency
  • Fixed certain 4-way blended materials appearing black in ToGL
  • Completed a full validation pass to ensure all materials are well-formed and error-free within the Material System
  • Reduced rendering path discrepancies between Intel, AMD, and NVIDIA for improved consistency across GPUs
  • Added dismissable Rogue Point call to action at main menu

Black Mesa | Release Date: 6th March 2020

Official links:

Article taken from GamingOnLinux.com.
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7 comments Subscribe

scaine 2 days ago
  • Contributing Editor
  • Mega Supporter
I only got a couple of hours in last time I gave this a shot, probably about 2 years ago. Time to dust off my trusty HEV and give it another go, I reckon!
rea987 a day ago
Remember, you have to opt in to public beta to get these updates.

How to Opt Into the public-beta

Right-click Black Mesa in your Steam Library
Select "Properties"
Navigate to "Betas"
Select "public-beta" from the dropdown menu
ElectricPrism a day ago
Xen is beautiful
Phlebiac a day ago
It's been 5 years according to the release date in Steam. Are the previous 5 years from when it was a free mod?
hardpenguin a day ago
Very playable and fully completable on Linux
osyx 5 hours ago
It's been 5 years according to the release date in Steam. Are the previous 5 years from when it was a free mod?
Since the first Early Access release, I think. Steam release dates for EA titles is when they leave it.
Liam Dawe 5 hours ago
  • Admin
Early Access was May 2015. They're going be when it arrived on Steam, not the full release.
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