Red Rogue Sea is one high up on my wishlist! After being completely hooked by FTL: Faster Than Light when it originally released, I'm always keen to see more like it and now a demo is available.
I originally wrote about this back in October 2024 and the developer has since put up an FAQ to give a bit more detail on what to expect from it. Noting that it's obviously inspired by the classic FTL: Faster Than Light for the main gameplay loop. But, it also adds in a deckbuilding mechanic as one of the main elements. The combat is turn-based, with a narrative that "incorporates light RPG elements through event-driven storytelling" with a story that unfolds via these events.
There's also a newer longer trailer to give you a good glimpse of it:

Direct Link
The new demo only has a Windows version currently, so you'll need to run it via Proton (I tested it working with Proton 9.0-4). However, the FAQ notes clearly that Linux and Steam Deck will be supported.
Nice to see more games made with the free and open source Godot Engine too.
What's next?... Virtual pen and paper and dice in RPVGs??...
Ahem.. https://store.steampowered.com/app/310060/Knights_of_Pen_and_Paper_2/
My main issue is that there's a sort of double-frustration, where to do anything you must have both a card that lets you do it and a crewmember in the right position, where they can only move (across ~⅓ of the ship) and do an action once per round. I had one situation where my crew couldn't fight a fire on my ship because I kept not drawing Extinguish cards (frustrating from an FTL perspective), and another time where I couldn't fight a fire despite having an Extinguish card because none of my crew members could reach it (frustrating from a StS perspective). Now in fairness the enemy is also bound by this system, but since I can't see their hand of cards it's hard to tell if they're also being forced into less-useful actions like I am, so the only frustration I can see is my own. It's clearly a passion project by a small team and I wish them all the best and hope they find their audience (I did leave some constructive feedback on their feedback form relating to a few things I noticed apart from the genre-mashup), but it just wasn't all that fun for me.
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