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Command & Conquer - Combined Arms gets a major update with new missions, AI improvements and more

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Last updated: 3 Apr 2025 at 10:26 am UTC

Command & Conquer - Combined Arms is a huge free RTS game based on OpenRA that includes Command & Conquer and Red Alert action combined in one game with plenty of extras and enhancements.

It's easily one of my favourite OpenRA games, as a big fan of the classics growing up playing both Command & Conquer and Red Alert. And thanks to EA making them free so long ago, you don't need anything extra to play Combined Arms — it's fully standalone.


Pictured - Combined Arms 1.06

The developers of Combined Arms said about the new 1.06 release: "This update introduces intense new Soviet campaign missions, along with an additional mission for each existing campaign chapter. We've also implemented a smart transport unit system, making troop deployment faster and more efficient on the battlefield. These enhancements open up new tactical possibilities and customization options, taking your gameplay experience to the next level."

Full changelog:

General / Features

  • Chapter 7 of campaign (6 missions).
  • One new mission for each of the six existing campaign chapters.
  • Reworked campaign difficulty scaling & AI improvements.
  • Added smart transport loading and Mini Drone attachment (via Alt click).

Balance / Faction Changes

  • Increased Ion Cannon/Weather Storm damage at center so they reliably kill the same structures as the other super-weapons.
  • Jackknives can be deployed to activate an ability-like mode allowing them to be rapidly assigned individual targets.

Fixes / Misc

  • Fixed obscure leaping bug (Zone Trooper/Raider & X-O Power-suit).
  • Fixed Sidewinders not targeting correctly.
  • Fixed mortars being blocked by walls.
  • EMP Missile structure no longer treated as a defense structure for targeting purposes.
  • Fix stuck Halo on Domination mission.
  • Speculative Nuke Cannon deploy behavior fix.
  • Speculative post-game spawner slave crash.
  • Minor tooltip corrections.
  • Fixed Naval Yard target type.
  • Fixed crash when using airstrikes from infiltrated/captured Airfield in Crossrip.
  • Fixed Tib Core missiles not dealing damage to naval units.
  • Fixed various EMP weapons not affecting naval units.
  • Reduced damage caused by Hornets exploding.
  • Fixed Black Hand missing black pixels.

You can download it from Mod DB. It has Native Linux support. It's also open source.

Article taken from GamingOnLinux.com.
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