War for the Overworld from Brightrock Games just recently hit the 10 year anniversary, and so to celebrate the developers released a brand new update to their classic Dungeon Keeper-like. Technically older than that with Early Access, but they're counting since the 1.0 release.
Nice to see developers go back to their older games to give them a fresh life don't you think? War for the Overworld has Native Linux support and is rated Steam Deck Playable!
This update brings with it a visual overhaul to a number of areas of the game, performance improvements and bug fixes along with a new free worker skin. They included a couple of comparison shots to show just some of the tweaks (click pics to enlarge them):
The full update notes:
Features
- The Wizened Worker, a new worker skin is available for free in non-campaign modes and features unique animations, VO and a high-detail mesh and texture.
- The once exclusive Yogscast, Golden and Silver workers are now able to be earned via achievements if you own any of the Cynical Imp charity bundles
Visuals
- Several rooms have received an art update, enabling shadow casting and revised lighting:
- Foundry
- Empire Foundry
- Alchemy Lab
- Empire Alchemy Lab
- Crypt
- Several room props are now classified as important for shadow casting, and will now render on shadow settings important or higher:
- Archive Workbenches
- Beast Den Portal
- Crypt Pyres
- Alchemy Lab Cauldrons
- Foundry Anvils
- The Following Units have received shader and material updates:
- Skarg
- Increased the default brightness from 30 to 35
- Decreased the effects of cosmetic darkening game-wide slightly for readability improvements
- The Evil Hand now illuminates a greater radius
- Improved Worker Run animations
Performance
- Decreased the Medium shadow distance value
- Significantly decreased the rendering overhead of the following objects:
- Natural Lava Tiles
- Gold Piles (Vault & Dropped)
- Founder’s Theme Walls, Floors, Ownership Indicators, Connectors
- Optimised rendering of the Sovereign theme slightly, especially when shadows are enabled
- Slightly reduced the performance cost of Shadows being enabled
Miscellaneous
- Added an option which allows the player to select non-recommended shadow settings, this is disabled by default. If you were previously using non-recommended shadow settings then your shadow settings will be disabled by default.
Bug fixes
- Fixed an issue in Level 2 of the Heart of Gold campaign where the artefacts would become invisible after loading a save
- Fixed Empire Theme lights being so intensely bright they’ll burn the eyes out of anyone who wanders in the dungeon

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