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War for the Overworld from Brightrock Games just recently hit the 10 year anniversary, and so to celebrate the developers released a brand new update to their classic Dungeon Keeper-like. Technically older than that with Early Access, but they're counting since the 1.0 release.

Nice to see developers go back to their older games to give them a fresh life don't you think? War for the Overworld has Native Linux support and is rated Steam Deck Playable!

This update brings with it a visual overhaul to a number of areas of the game, performance improvements and bug fixes along with a new free worker skin. They included a couple of comparison shots to show just some of the tweaks (click pics to enlarge them):



The full update notes:

Features

  • The Wizened Worker, a new worker skin is available for free in non-campaign modes and features unique animations, VO and a high-detail mesh and texture.
  • The once exclusive Yogscast, Golden and Silver workers are now able to be earned via achievements if you own any of the Cynical Imp charity bundles

Visuals

  • Several rooms have received an art update, enabling shadow casting and revised lighting:
    • Foundry
    • Empire Foundry
    • Alchemy Lab
    • Empire Alchemy Lab
    • Crypt
  • Several room props are now classified as important for shadow casting, and will now render on shadow settings important or higher:
    • Archive Workbenches
    • Beast Den Portal
    • Crypt Pyres
    • Alchemy Lab Cauldrons
    • Foundry Anvils
  • The Following Units have received shader and material updates:
    • Skarg
  • Increased the default brightness from 30 to 35
  • Decreased the effects of cosmetic darkening game-wide slightly for readability improvements
  • The Evil Hand now illuminates a greater radius
  • Improved Worker Run animations

Performance

  • Decreased the Medium shadow distance value
  • Significantly decreased the rendering overhead of the following objects:
    • Natural Lava Tiles
    • Gold Piles (Vault & Dropped)
    • Founder’s Theme Walls, Floors, Ownership Indicators, Connectors
  • Optimised rendering of the Sovereign theme slightly, especially when shadows are enabled
  • Slightly reduced the performance cost of Shadows being enabled

Miscellaneous

  • Added an option which allows the player to select non-recommended shadow settings, this is disabled by default. If you were previously using non-recommended shadow settings then your shadow settings will be disabled by default.

Bug fixes

  • Fixed an issue in Level 2 of the Heart of Gold campaign where the artefacts would become invisible after loading a save
  • Fixed Empire Theme lights being so intensely bright they’ll burn the eyes out of anyone who wanders in the dungeon
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War for the Overworld | Release Date: 2nd April 2015

Official links:

Article taken from GamingOnLinux.com.
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rea987 21 hours ago
Very cool devs who made a sale to honor John 'TotalBiscuit' Bane after his passing to donate the entire income of the sale to his family. I will never forget that gesture.
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