DXVK is a Vulkan-based implementation of Direct3D 8, 9, 10 and 11. It's part of what Proton uses to make Windows games run so well on Linux platforms including the SteamOS based Steam Deck. DXVK 2.6.1 is now available fixing up some big issues.
The full changelog:
- Removed sparse buffer usage that was introduced in DXVK 2.6. This caused all sorts of driver issues that would cause hangs and instability on AMD Vega GPUs and others. (PR #4763)
Note: This may increase peak memory usage in some games again.- Worked around an RTSS bug that would cause the overlay to render incorrectly if the Vulkan swapchain uses an sRGB format. (#4777, PR #4778)
- Worked around an issue where multisample resolves would lead to visual issues on Nvidia in certain Unity Engine games. (#4817, PR #4818)
- Worked around an Intel ANV issue that would cause terrain to misrender in games such as Assassin's Creed Origins.
Note: This driver bug was fixed in Mesa 25.0.3.- Worked around a RADV issue that would cause hangs on RDNA4 GPUs prior to Mesa 25.0.2.
Note: Please keep your drivers up to date when using these newer GPUs.- Further improved render pass efficiency for tiling GPUs in some cases, especially if
VK_KHR_load_store_op_none
is supported.
Note: This change does not affect desktop GPUs in any meaningful way.- Fixed a potential issue with display mode handling on uncommon monitor setups. (PR #4764)
- Fixed various issues with the SDL3 backend in dxvk-native. (PR #4825, PR #4826)
- Fixed compatibility of MSVC builds with very old CPUs. (PR #4811)
- Fixed various minor issues that would cause Vulkan validation errors in rare scenarios.
- Hitman 2: Worked around poor CPU-bound performance in certain areas. (PR #4796)
Note: This may slightly regress GPU-bound performance.- LEGO Batman: The Video Game and LEGO Indiana Jones: The Original Adventures: Worked around a game issue causing horrible UI performance. (PR #4798, PR #4810)
- Need For Speed: Most Wanted (2005): Worked around a crash on Windows. (#4624)
Pictured - HITMAN 2
As for how to update — you don't need to do anything. Valve's Proton pulls in updates from DXVK directly in future releases. However, if you do wish to upgrade DXVK early, then check out my dedicated guide on it.
Source: GitHub, posted into our Discord.
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This dxvk version solve a issue affect hardware pre rdna like vega and others
https://github.com/doitsujin/dxvk/pull/4763
Lego The Movie (example of this issue in my case)
https://i.imgur.com/IxrLB8c.png

Last edited by mrdeathjr on 7 Apr 2025 at 6:04 pm UTC
https://github.com/doitsujin/dxvk/pull/4763
Lego The Movie (example of this issue in my case)
https://i.imgur.com/IxrLB8c.png

Last edited by mrdeathjr on 7 Apr 2025 at 6:04 pm UTC
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It's interesting that HITMAN 2 specifically got a fix, since that game is almost obsolete with HITMAN 3 including all levels from 1 and 2.
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