There's a lot of dungeon crawlers and deck-builders but Lost For Swords manages to come off a little more unique thanks to the way it shuffles everything together. I had a really great time with some early versions of this one, played it for quite a long time.
Each floor is made up of cards, which are shuffled together with your currently built deck of equipment cards and then placed randomly across the board for you to explore. As you move from tile to tile, you'll pick up your equipment but you only get to use each item once. So a lot of Lost For Swords is about managing the individual steps you take, a game of tactical planning on deciding your route and how to best deal with each enemy. It's really interesting to play!

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Key Features:
- Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
- Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
- Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
- 3 playable characters, each with 100+ cards.
- multiple unlockable alternative starter decks for each character.
- 6 distinct towers with unique monsters, traps and bosses.
- quests and random encounters, which can change the course of a run.
- level editor with the ability to share and play other's levels.
- lots of difficulty modifiers to challenge all kinds of players.
It's out now with Native Linux support.
Here is what I discovered about Lost for Swords:
1. Upon booting the game I saw the Godot Engine logo (+1 rep)
2. I looked in the settings and saw options for game difficulty (+1 rep)
3. Upon entering the game I saw a "Basic Tutorial" option. (+1 rep)
4. I went through the Basic Tutorial. It did a great job of explaining the game. (+1 rep)
5. I also noticed there was an "Advanced Tutorial" (+1 rep)
6. Once I got through the tutorial, there was a generous amount real game content (+1 rep)
7. I got interrupted part way through the game. When I restarted the game, my previous progress was saved. (+1 rep)
8. The game has Steam Achievements (+1 rep)
9. The game does not have Steam Trading Cards (-1 rep) I know... I am a shallow person.
Bottom Line: I purchased the game.
Once I purchased the game, my progress from playing demo transferred to the full game. (+++++++ rep)
Recommendations to the developer:
- Suggest adding cursor keys as an alternative to mouse-control for more choice. (This might also help out people with genuine accessibility problems, not just keyboard addicts.)
- I found it fairly frustrating to have one's weapons run out before the end of a level, so I'd have a perpetual low-damage weapon instead of no weapon whatsoever. Alternatively, make it so that damaging boxes or barrels doesn't use up your weapon.
EDIT: Played some more and spotted what seems to be a minor bug in the (demo) game. With the Rogue character, I didn't successfully complete a dungeon, and it offers to backtrack. I carried out the backtrack, completed the dungeon successfully and wasn't presented with the dungeon exit, but given a repeat backtrack again. (I completed the dungeon again, and was offered yet another backtrack.) A problem like this is usually resolved by quitting and starting a fresh run.
Last edited by g000h on 27 Apr 2025 at 1:15 am UTC
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