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Mesa 25.0.3 has arrived as the latest bug-fix release for open source Linux graphics drivers, bringing a bunch of fixes across different drivers and some game fixes are included too.

All the noted bug fixes for this release are:

  • [RADV][RDNA3][Phoenix3][APU] NARAKA: BLADEPOINT (1203220) gpu hang reproducible (ice/water regression mesa 24.1 bisected SAMPLE_MASK_TRACKER_WATERMARK=15) random (maybe other apps/games)
  • GPU hangs running Octopath Traveler II with 780M
  • GPU crash on Radeon 780M with Tales of Arise
  • brw: Hit unreachable nir_op_fsign case that brw_nir_lower_fsign missed
  • The Last of Us - shadows flickering on gfx1201 without nohiz flag
  • anv: Dark pattern overlayed on objects in Eve Online DX11 mode on BMG
  • Mesa 25 removes VA-API encoding for R9 390
  • Video stuttering / anv: extend implicit fencing support
  • anv, bmg: Visual issues in AC Origins, Odyssey and Fenyx Rising when dxvk doesn’t export PointSize
  • [ANV][LNL] - A Game About Digging A Hole (3244220) - Title throws an assertion failure on launch.
  • anv/video: Timestamps are exposed in video encode queue, but it crashes
  • Getting a crash with manually built llvmpipe (OpenGL)
  • [RadeonSI] Blender assetshelf icons are borken in mesa >= 25.0.0
  • radeonsi regression after 24.3.4
  • misc OpenGL CTS failures
  • glBindVertexBuffer regression due to ID reuse

As a reminder there's more bug fix releases planned for this Mesa release series:

  • 25.0.4 - April 16th.
  • 25.0.5 - April 30th.
  • 25.0.6 - May 14th.
  • 25.0.7 - May 28th.

We're expecting to see the next major feature release with Mesa 25.1 sometime around May 7th. That's when the final release candidate is scheduled, which may turn into the final release.

Article taken from GamingOnLinux.com.
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