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Bosorka is an action roguelike where a young witch saves the world from insidious and cruel demons. To celebrate the first anniversary, the developer has released a Native Linux version. Developed by Sengi Games, who also made The Serpent Rogue, this update was announced Monday April 14th on Steam.

More about it: "Bosorka is an exciting action game that combines the best elements of the roguelike and shoot'em up genres with incredibly stylized top-down 3D visualization. Immerse yourself in this dark fantasy world and show the demons who's the power to be reckoned with."

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Highlights:

  • Exciting journeys to various locations - Several huge levels are generated from manually created parts. Each level is an independent biome with its own unique atmosphere, mysteries and dangerous creatures. Secret rooms, hidden passages, breathtaking landscapes, and lots of valuable things that can be encountered in unexpected places provide a real incentive to explore the environment.
  • Bosses from the netherworld - At the end of each level, you will meet powerful monsters that guard the passages to the next locations, preventing you from following the book. Each monster has an exceptional set of uncanny abilities and is capable of incinerating you in an instant, so one should be well prepared for this encounter.
  • Companion Demons - In the midst of a circle of evil demons, there may be renegades who have not been affected by evil spells and have no bad intentions. Lovely creatures, surprisingly loyal to those who save them. Raise an entire army of companions who will help you in the fight against the enemy. Some of them have marvelous abilities that will definitely come in handy.
  • Caution! Dangerous Spells - Destroy enemy hordes of evil creatures by means of powerful spells. Burn, freeze, strike with incredible lightning bolts, or pelt everyone with slimy frogs — there're various spells to suit every taste. Mysterious mirrors hidden in different corners of these regions will reveal to you new spells to defend this world from. Find them and develop the tactics to wipe out the evil.
  • Amazing combinations of collected items - Strong health, protective shell, poisonous touch or a deadly whirlwind around you, and perhaps even more. Make your own unique collection of runes. Each rune performs only one function, but the combination of several of them can significantly change the entire gameplay, turning you into a real natural calamity. And now, who is hunting who?
  • Exciting flight on a broomstick - An enchanted witch's broom is not only a means of transportation. Each broom has its own specialty and is capable of a great deal more than just flying. Unblock all the brooms, master their special skills, and you will surely find your favorite to lead you to victory.

Nice to see more developers are still doing direct Native Linux support. It's currently rated Steam Deck Verified, although it's an older rating that was using Proton 8.

Bosorka | Release Date: 14th April 2023

Official links:

Article taken from GamingOnLinux.com.
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Purple Library Guy 6 hours ago
I feel like the last few days there have been a lot of Native Linux announcements. Some very, very late--but that's even more interesting. We're seeing games where the developers didn't think it was worth it to make the game native ten years ago or at any time since, suddenly saying "Now's the time!"

Co-incidence? Did it get easier recently? Does the Steam Deck just have that much buzz? But even there, they're not making sure it works on Proton, they're going Native. It's nice to see, but I'm curious if there's something driving it.
CatKiller 55 minutes ago
  • Supporter Plus
10 years ago the Steam Machines had definitively failed. Twelve years ago, though, we were riding high with 40% of Steam releases having a native build because of perceived future growth of the platform.

It's never been hard, as such, to make a native build. It's mostly the commitment to testing and fixing, and potentially working around quirks of middleware where the Linux build hasn't received enough testing and fixing.

The Deck does have a lot of hype, even with the non-Deck Linux market being twice as big as the Deck market. And the platform's been showing consistent growth in the way that Mac, say, hasn't. And a native build gives the dev control over how their game runs in a way that Proton doesn't. Maybe the Deck has driven them to look, and then they've realised that the market's bigger, and the work less, than they'd assumed? I couldn't say for sure.
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