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Wonderful to see! Ubisoft announced yesterday that they've open sourced their colourblind simulation tool Chroma (UbiChroma as it's called on GitHub), after several years of internal use and development.

Ubisoft said "With an estimated 300 million people around the world affected by colorblindness, Chroma allows developers to accurately replicate their experience and create accessible content to meet their needs. The open-source tool works by applying a filter over the game screen without hindering performance".

"Over the past few years, Chroma has proven to be a highly efficient tool for us at Ubisoft," says David Tisserand, Director of Accessibility. "It has allowed us to assess the accessibility of our games for colorblind players much faster and more comprehensively than ever before. Because we believe accessibility is a journey, not a race, we're thrilled to share Chroma with the entire industry. We invite everyone to benefit from it, provide feedback, and contribute to its future development."

"Chroma was created with a clear purpose---making color blindness accessibility a natural part of the creative and testing process," says Jawad Shakil, QC Product Manager. "The team faced and overcame significant challenges while building it, but through close collaboration with accessibility experts and by refining the tool based on feedback, they created a solution that eliminated lag and inaccuracies, making accessibility testing efficient and smooth. Chroma is a testament to the team's innovation and dedication; their work is already making a difference in how we design games with accessibility in mind. Open-sourcing Chroma is a proud step forward, allowing everyone to benefit from this innovation."

Key features (from GitHub):

  • Color Simulation on single monitor. This solution works on top of game and can be maximized as per requirement.
  • Work on all games. No dependency on any specific game or engine.
  • High performance. Able to simulation live gameplay upto 60 FPS.
  • Accurate results.
  • Simulation of all type of color blind forms.
  • Only available solution which capture screen live gameplay screen and simulate.
  • Easy screenshot to log error.
  • Easy and configurable UI.

Source: Ubisoft, GitHub (hat tip to Miken)

Article taken from GamingOnLinux.com.
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Vidrax 14 hours ago
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That is excellent news! Hopefully that will be used by all developers to increase their games' accessibility.
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