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Category: Drivers

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The Mesa fixes needed for Dying Light and Dead Island Definitive Edition are now in Mesa-git

By Liam Dawe,
Dying Light and Dead Island Definitive Edition were previously broken on Mesa, but as of today a patch has landed in Mesa-git to fix them both ready for Mesa 17.2.

Mesa 17.1 has now been released

By BTRE,
The latest release of the open-source graphics drivers has now been made available following the final release candidate. There's plenty of new things to love in this release.

NVIDIA 381.22 driver released with lots of bug fixes and newer Vulkan support

By Liam Dawe,
NVIDIA have released their 381.22 driver which comes with plenty of fixes, newer Vulkan support and more.

Mesa 17.1 RC4 released, final version expected in approximately 24 hours

By Liam Dawe,
Emil Velikov has announced the availability of Mesa 17.1 RC4 for some final testing, with the final release of Mesa 17.1 due in approximately 24 hours.

AMD Vulkan driver 'radv' is now 'effectively a pass' for conformance

By Liam Dawe,
The open source Vulkan driver for AMD hardware 'radv' now gets 'effectively a pass' for conformance. An awesome milestone for AMD fans.

Mesa 17.1 RC3 is available, closing in on release this month

By Liam Dawe,
Mesa 17.1, the next big release for open source graphics drivers on Linux is closing in on release. The third release candidate is now available for testing.

Mesa 17.0.5 is available now with plenty of fixes

By Liam Dawe,
Mesa, the open source graphics drivers have been updated in the last few days to 17.0.5 and it contains a bunch of fixes.

Mesa 17.1 will use a set 1GB size for the shader cache

By Liam Dawe,
The Mesa developers have been plugging away to get Mesa 17.1 into shape for release, one feature in particular has seen a lot of attention: the shader cache. It will no longer use a percentage of available disk space.

AMDGPU-PRO 17.10 driver released

By Liam Dawe,
AMD have released their AMDGPU-PRO 17.10 driver which includes a few important fixes as well as official support for Ubuntu 16.04.2 64bit. It should also fix a Mad Max Vulkan issue.

Ubuntu now has a more official PPA to get Mesa updates

By Liam Dawe,
Timo Aaltonen noted on his blog that the 'Ubuntu-X' team now have an 'Updates' PPA for you to get the latest Mesa on Ubuntu 16.04 and Ubuntu 16.10.

Looks like the open source Vulkan driver 'radv' for AMD conforms nicely

By Liam Dawe,
A Mesa developer wrote up a blog post about the conformance of the open source Mesa Vulkan driver 'radv' for AMD.

OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance

By Liam Dawe,
The code for OpenGL threaded GL dispatch is now finally in Mesa-git, after multiple developers attempts to fix it up. This should improve performance in multiple games for users of the open source Mesa drivers.

Valve have hired another developer to work on Linux graphics drivers

By Liam Dawe,
Seems Valve really are trying to do a big push to get Linux graphics drivers up to scratch. Last night Pierre-Loup tweeted about a new hiring and the name might be familiar to some.

A developer from Feral Interactive has sent in yet another Mesa patch for the 'radv' Vulkan driver

By Liam Dawe,
It seems Feral Interactive are busy bees behind the scenes towards something, as one of their developers has sent in another patch for the Mesa 'radv' Vulkan driver.

Feral Interactive have pushed another patch to Mesa to help fix up the 'radv' Vulkan driver

By Liam Dawe,
It seems Feral Interactive are continuing to help development of the Vulkan 'radv' AMD driver in Mesa, as they have pushed another patch.

Mesa 17.1 release is now scheduled for May

By Liam Dawe,
The latest and greatest Mesa release 17.1 is due for release on May 5th, so not long for everything to get polished up.

DiRT Rally should soon render correctly with later LLVM versions on RadeonSI Mesa (AMD)

By Liam Dawe,
DiRT Rally seemed to have an issue with rendering properly in certain cases with newer versions of LLVM with RadeonSI Mesa (AMD), but it seems to have been tracked down as an issue in LLVM.

The threaded GL dispatch code for Mesa has been taken over by Timothy Arceri to continue the work

By Liam Dawe,
The work on the threaded GL dispatch code for Mesa has been picked up by Timothy Arceri as Marek is now busy with other work.

An explanation of what Mesa is and what graphics cards use it

By Liam Dawe,
Since we get a few comments here and there asking what Mesa is and what graphics cards will use it, here’s my attempt at clearing it up for you.

The Mesa GLSL shader cache is now enabled by default

By Liam Dawe,
I'm sure plenty of you will be happy with this, as Mesa now has the shader cache enabled by default in Mesa-git to allow for wider testing. It may be turned off for Mesa 17.1, if wider testing shows issues with it.
Showing 360 to 380 of 454 entries found.