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Mesa 17.1 will use a set 1GB size for the shader cache

By Liam Dawe,
The Mesa developers have been plugging away to get Mesa 17.1 into shape for release, one feature in particular has seen a lot of attention: the shader cache. It will no longer use a percentage of available disk space.

AMDGPU-PRO 17.10 driver released

By Liam Dawe,
AMD have released their AMDGPU-PRO 17.10 driver which includes a few important fixes as well as official support for Ubuntu 16.04.2 64bit. It should also fix a Mad Max Vulkan issue.

Ubuntu now has a more official PPA to get Mesa updates

By Liam Dawe,
Timo Aaltonen noted on his blog that the 'Ubuntu-X' team now have an 'Updates' PPA for you to get the latest Mesa on Ubuntu 16.04 and Ubuntu 16.10.

Looks like the open source Vulkan driver 'radv' for AMD conforms nicely

By Liam Dawe,
A Mesa developer wrote up a blog post about the conformance of the open source Mesa Vulkan driver 'radv' for AMD.

OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance

By Liam Dawe,
The code for OpenGL threaded GL dispatch is now finally in Mesa-git, after multiple developers attempts to fix it up. This should improve performance in multiple games for users of the open source Mesa drivers.

Valve have hired another developer to work on Linux graphics drivers

By Liam Dawe,
Seems Valve really are trying to do a big push to get Linux graphics drivers up to scratch. Last night Pierre-Loup tweeted about a new hiring and the name might be familiar to some.

A developer from Feral Interactive has sent in yet another Mesa patch for the 'radv' Vulkan driver

By Liam Dawe,
It seems Feral Interactive are busy bees behind the scenes towards something, as one of their developers has sent in another patch for the Mesa 'radv' Vulkan driver.

Feral Interactive have pushed another patch to Mesa to help fix up the 'radv' Vulkan driver

By Liam Dawe,
It seems Feral Interactive are continuing to help development of the Vulkan 'radv' AMD driver in Mesa, as they have pushed another patch.

Mesa 17.1 release is now scheduled for May

By Liam Dawe,
The latest and greatest Mesa release 17.1 is due for release on May 5th, so not long for everything to get polished up.

DiRT Rally should soon render correctly with later LLVM versions on RadeonSI Mesa (AMD)

By Liam Dawe,
DiRT Rally seemed to have an issue with rendering properly in certain cases with newer versions of LLVM with RadeonSI Mesa (AMD), but it seems to have been tracked down as an issue in LLVM.

The threaded GL dispatch code for Mesa has been taken over by Timothy Arceri to continue the work

By Liam Dawe,
The work on the threaded GL dispatch code for Mesa has been picked up by Timothy Arceri as Marek is now busy with other work.

An explanation of what Mesa is and what graphics cards use it

By Liam Dawe,
Since we get a few comments here and there asking what Mesa is and what graphics cards will use it, here’s my attempt at clearing it up for you.

The Mesa GLSL shader cache is now enabled by default

By Liam Dawe,
I'm sure plenty of you will be happy with this, as Mesa now has the shader cache enabled by default in Mesa-git to allow for wider testing. It may be turned off for Mesa 17.1, if wider testing shows issues with it.

New NVIDIA Vulkan beta driver released, fixing SteamVR problems

By Liam Dawe,
NVIDIA have released another beta of their Vulkan driver, which includes a fix for a major problem with SteamVR.

Mesa now has a shader cache in Mesa-git for r600/radeonsi

By Liam Dawe,
Good news for AMD GPU owners on open source drivers, as Mesa-git now has a shader cache enabled for r600 and radeonsi.

NVIDIA 378.13 stable driver released

By Liam Dawe,
NVIDIA has release the 378.13 stable driver which directly follows on from their work on the 378.09 beta driver.

Looks like Feral Interactive are doing more work on Mesa

By Liam Dawe,
The recent Mesa release of Mesa 17.0.0 included a patch from a Feral Interactive developer, but Feral aren't stopping there. Another developer from Feral has had two patches accepted into Mesa-git today.

Mesa 17.0.0 has officially released and it's well worth updating

By Liam Dawe,
The Mesa developers have announced the release of Mesa 17.0.0 and it's a truly incredible release. You should probably update as soon as possible.

Getting the 'threaded GL dispatch' code into Mesa is causing some issues, Valve might use a white-list

By Liam Dawe,
You may remember recently I wrote about 'threaded GL dispatch' in Mesa possibly getting merged, after AMD's Marek suggested it and there was some backlash, well, it has continued.

Threaded OpenGL in Mesa will not help Feral's Linux ports and probably others too

By Liam Dawe,
Just a note to not get overly excited about threaded OpenGL in Mesa. While it's true it could help a bunch of games, there's also games it likely won't help or even make worse. Feral Interactive's ports already do it, and I'm sure others do too.
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