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Mesa 17.1, the next big release for open source graphics drivers on Linux is closing in on release. The third release candidate is now available for testing.
The Mesa developers have been plugging away to get Mesa 17.1 into shape for release, one feature in particular has seen a lot of attention: the shader cache. It will no longer use a percentage of available disk space.
AMD have released their AMDGPU-PRO 17.10 driver which includes a few important fixes as well as official support for Ubuntu 16.04.2 64bit. It should also fix a Mad Max Vulkan issue.
The code for OpenGL threaded GL dispatch is now finally in Mesa-git, after multiple developers attempts to fix it up. This should improve performance in multiple games for users of the open source Mesa drivers.
Seems Valve really are trying to do a big push to get Linux graphics drivers up to scratch. Last night Pierre-Loup tweeted about a new hiring and the name might be familiar to some.
It seems Feral Interactive are busy bees behind the scenes towards something, as one of their developers has sent in another patch for the Mesa 'radv' Vulkan driver.
DiRT Rally seemed to have an issue with rendering properly in certain cases with newer versions of LLVM with RadeonSI Mesa (AMD), but it seems to have been tracked down as an issue in LLVM.
I'm sure plenty of you will be happy with this, as Mesa now has the shader cache enabled by default in Mesa-git to allow for wider testing. It may be turned off for Mesa 17.1, if wider testing shows issues with it.
The recent Mesa release of Mesa 17.0.0 included a patch from a Feral Interactive developer, but Feral aren't stopping there. Another developer from Feral has had two patches accepted into Mesa-git today.