This website makes use of cookies to enhance your browsing experience and provide additional functionality -> More infoDeny Cookies - Allow Cookies
⨯
Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
Slime Rancher is a damn cute game, it's high on my list to play hours of when it has some fleshed out content to it. It has hit over 300K sales so I caught up with the developer on the Linux side of it.
Not strictly gaming related, but we do cover other important or interesting things here and there. According to netmarketshare for three months straight Linux marketshare has gone up.
This is very sad to see from a previously very Linux friendly developer. Headlander from Double Fine Productions will not come to Linux due to their choice of graphics API.
For those still playing Minecraft, you may know that Mojang is working on a new launcher that doesn't use Java (hooray!), but it might not run on Linux (boo!).
FOX n FORESTS, a 16-Bit style action platformer that has adventure and puzzle elements is on Kickstarter, it looks good and promises Linux support, so I asked about the status of the Linux version.
Following on from Day of the Tentacle Remastered's Linux release, GOL editor Cheese has published 11,000 words on porting games to Linux, supplemented with thoughts and perspectives from other Linux game porters. Read on for a summary and some excerpts!
This is weird. The developer of VIDEOBALL has stated that they want a Linux & Mac version, but told people essentially it's the publisher who needs to be spoken to about it.
People keep asking me to highlight this issue, so I will. There is a growing number of games that have at some point said a Linux port will happen and then we wait and nothing happens.
Most of us reading this site want Steam Machines to do well. Not all of us will be interested in buying the hardware, but we're aware that its success is also tied to the success of Linux as a gaming platform, which is why I'm pretty miffed that the OEMs and Valve have messed it up.
It's definitely great — and not that usual — when developers are prudent enough to conceive their games from the ground to be multi-platform. That appears to be the case with the developer of the small studio Cold Beam Games.