This website makes use of cookies to enhance your browsing experience and provide additional functionality -> More infoDeny Cookies - Allow Cookies
⨯
Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
I'm not sure how many of you follow e-sports I sure don't, but this figure is interesting regardless. Dota2's next big tournment now has well over $6 million to hand out.
Valve has finally opened up Steam's in-home streaming feature to everyone. Currently it allows you to Stream Windows games to different operating systems.
And here comes the last treat he had prepared for you to celebrate the first anniversary of The Funding Crowd. A full year worth of successes and stats that we have been regularly dosing in our columns, now in one whole go!
As we announced earlier today The Funding Crowd is back again, this time with our usual format. But don't think you're gonna get rid of us so easily... There still might be some surprises to come.
Another blog post from the Valve developer Rich Geldreich who works on the Vogl OpenGL debugger. This time Rich lends his experienced thoughts to the state of OpenGL in vendors drivers.
The Funding Crowd is celebrating its first birthday! As a present we are bringing you something new: an interview with Daniel Swiger, who at the moment is crowdfunding his project Chronicles of the Rift.
Rich Geldreich states these are his personal thoughts after working with OpenGL, Rich is currently working at Valve on 'Vogl' an open source OpenGL debugger. He makes some interesting points.
The xoreos project that aims to create an open source game engine to play games made for BioWare's Aurora Engine (think Neverwinter Nights, Knight of the Old Republic) is seeking OpenGL developers.
I assume I am not alone in seeing the hate that Early Access has been getting from some sources recently. Well, the latest game to stoke the fire has been set off by CodeAvarice, developers of Paranautical Activity, a game that we have featured previously that combines both FPS and Rougelike gameplay features.
Limit Theory is a beautiful looking space simulation in a procedurally-generated universe. In the latest update video the developer actually states he is now doing everything including recording the latest video on Linux.
Leszek Godlewski has done a presentation on his work to port two bigger game titles to Linux and the slides are now up. Leszek is the man behind porting Deadfall Adventures and Painkiller Hell & Damnation to Linux.