Seems like GameMaker are trying to eat some of Unity's lunch here after the mess that was Unity's install fee plan, GameMaker have made it much easier for developers to use it (and cheaper).
More good news for the free and open source Godot Engine, as they've announced two more fun names have joined in to help fund further development.
Now that the dust seems to be settling after the absolute chaos that was the new Runtime Fee announcement and the developer fallout that followed, Unity has now properly updated their Unity Editor Software Terms.
This is a huge surprise but a very welcome one. I've not seen any official announcement, and they seemingly did it very quietly but Gaijin Entertainment has open sourced their Dagor Engine used by War Thunder.
Some fun news for Blender fans, as their work to bring up Vulkan support in the project has hit a big new milestone with support now enabled but it's still experimental for now.
The Godot team are preparing the next release of their free and open source game engine, with Godot 4.2 beta 1 now available for anyone to jump in and test it.
Valve announced recently some new changes for developers publishing public builds to their games on Steam, requiring a phone number and a text message confirmation code.
Open 3D Engine (O3DE) has a big new release out, which includes plenty of new features and fixes for game developers looking to use this free and open source game engine.
Unity has announced that President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors - John Riccitiello, is leaving "effective immediately".
Some more sad industry news here as developer Puny Human put out a press release noting that they're closing up, citing an unnamed client that refused to pay them.
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
The current saga of Unity is not quite over yet, as they're still trying to clean up developer concerns after the botched announcement of the Runtime Fee. One bit currently in the spotlight is their Terms of Service and how they previously pulled the rug from developers.
After the absolute disaster that was their original Runtime Fee announcement, Unity have now put up another apology and announced what the new plan is going forward.
The fallout from the big Unity mess continues, with the MonoGame team jumping in to present a new plan for the future of this open-source and cross-platform framework for game developers.
The fallout from Unity's recent ridiculous pricing changes and terrible communication continues, with developer Robot Gentleman now waving goodbye to Unity and joining up with Godot Engine.
Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and FNA with a big donation and ongoing funding.
In the ongoing saga of changes with Unity's revenue model, Unity seem set to make some changes but not a full reversal so here's the latest.
After leaving developers furious for nearly a whole week after the recent announcement of making developers pay for game installs, Unity put up a fresh statement.
Some rather great timing here from Humble Bundle as they've put up a re-hash of a previous bundle with The Complete Godot Software Bundle Encore.
The saga with the Unity game engine continues, after their completely botched announcement of a new fee system game developers will need to pay.