With the Steam Deck delayed until February 2022, Valve has produced new developer documentation giving a helping hand to devs interested in testing ready for it using Linux.
Recently with the Vulkan 1.2.197 specification update, a new extension popped up that has plenty of developers happy with Dynamic Rendering and now The Khronos Group has formally announced it with a more detailed explanation.
As we approach launch for the Steam Deck in December, Valve has begun ramping up their info for developers with the announcement of a Steamworks Virtual Conference.
DXVK Native is the fork of the original translation layer DXVK, the part of Proton that translates Direct 3D 9 / 10 / 11 to Vulkan but this is meant for Linux native builds and a new release is out now.
GDQuest, a well-known name in the free and open source Godot Engine land has launched a new crowdfunding campaign aiming to get you to go from zero to hero with Godot programming.
Coding History: 3D from Mode7 to DOOM is a Kickstarter campaign from game developer Eniko, founder of Kitsune Games (Kitsune Tails, Super Bernie World, MidBoss, and more) to create a special tutorial series about how to replicate 3D effects seen in classic retro 3D games from the 80s and 90s.
Back in early August we wrote about how YoYo Games were introducing the GameMaker Studio 2 editor for Linux, well as of the latest official update the Beta is actually out.
At the Game Developers Conference 2021, multiple developers from Red Hat attended and gave a talk titled "Open source in games: How to save your studio time and effort".
While Epic Games are currently working on the next generation with Unreal Engine 5, they're still upgrading the previous major version with Unreal Engine 4.27 out now.
For developers looking to bring their games to Linux officially, DXVK Native can be a good option to help reduce the time and complexity involved in doing so.
SDL2 is the cross-platform development library for low-level access to audio, keyboard, mouse, joystick, and graphics hardware has a big new release out with SDL 2.0.16.
YoYo Games continue improving not just their software, like recently releasing a big new Beta with an official editor for Ubuntu Linux but now they've also vastly simplified their licensing.
Still moving along quite quickly! The Open 3D Engine (O3DE) from the Open 3D Foundation (headed by The Linux Foundation) is a game engine donated by Amazon based upon Amazon Lumberyard.
Well this is certainly a surprise. YoYo Games have announced an early Beta for GameMaker Studio 2 version 2.3.4 that brings with it a new IDE for Ubuntu Linux. So you can make GMS games on Ubuntu now.
NVIDIA seem to be on a bit of a roll lately when it comes to Linux with a huge new driver release, DLSS for Proton, RTX and DLSS support for Arm on Linux and getting Linux native support added to the DLSS SDK and now they've open sourced a bunch of GameWorks.
Today NVIDIA put up a rather exciting blog post talking about RTX - with Arm. Not only that, they've showcased it using Linux too which is pretty amazing.
Our Machinery has announced the availability of their game engine The Machinery with an Early Adopters program that gives a discount on the licensing, although it's free if your team pulls in less than $100K.
KenShape is a tool to create 3D models from 2D pixel art which is really clever, while Asset Forge allows you to create 3D models from various parts.
Are you developing games? Making awesome gifs of things and whatever else? Bitmapflow is a very clever application that will generate extra parts of animations to make them smoother.
While off-the-shelf game engines like Unity, Godot and Unreal often make it easy to bring games to Linux - what about developers who roll their own? Utopixel have blogged about bringing their new game Outer Wonders to Linux.