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The Linux Game Jam 2023 is happening and a good chance for you to blow the dust and clean away the cobwebs from your development environment and perhaps come up with the next big hit?
The 7 Day Roguelike Challenge was earlier this month with over 200 games submitted. I've spent the past week and half playing various games and I've also seen some streamed. That still means I've tried only a small number of games and Game Jams tend to lead to more experimental games.
Ready to try out the free and open source Godot Engine? Here's a fun chance. As part of the month-long Go Godot Jam 2 Festival, their Game Jam will start soon!
Learn more about the free and open source Godot Engine during Go Godot Jam, part of the Godot Gamedev Festival running from today May 6 through to June 9.
Meteorite is a colourful and densely pixelated metroidvania FPS, made in Godot Engine for a Game Jam back in 2018 that's worth a look when you have a few free minutes.
Last month, the 2018 Linux Game Jam was held, attracting 34 new Linux games/prototypes. Here's a look at some games, some statistics and some outcomes!
This is a small adventure that has been out there for two years, but since it never was covered in GOL, I decided to try it and share with you some impressions. Also, you can't miss the funny DLC included.
Just under a year ago over a hundred developers came together to create and celebrate adventure games. With AdventureJam 2016 looming on the horizon, here's a look back at what made the first event interesting and some of the Linux games to come out of it!
So a little over a week ago the first ever GOL Game Jam came to an end and it's time to wrap things up, look at the games and naturally congratulate the winners!
Last month, professional and enthusiast developers put their skills against the clock for the 2014 7DFPS challenge. We take a look at why it's important, hear from some Linux using developers, and list the games currently providing Linux builds.
A new game jam is about to start named "Procedural Death Jam" that is aimed at giving OpenGameArt some needed exposure, and to get the term Procedural Death Labyrinth some exposure too.