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Category: Mesa

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Dying Light & Dead Island Definitive Edition might soon work on Mesa

By Liam Dawe,
There's some activity on the Mesa-dev mailing list with patches that will enable both Dying Light & Dead Island Definitive Edition (and it seems Dead Island Riptide Definite Edition too) to work on Mesa.

Mesa 17.0.6 released with AMD Polaris 12 support in the 'radv' Vulkan driver

By Liam Dawe,
Mesa 17.0.6 is the latest bug-fix release for the 17.0 series, but it also comes with AMD Polaris 12 support for the 'radv' Vulkan driver that has been back-ported.

Marek submits patch series for threaded Gallium to Mesa, boosts performance in games

By BTRE,
AMD employee and Mesa developer Marek Olšák is at it again, proposing a series of patches that would boost performance for AMD GPUs running the open drivers.

Mesa 17.1 has now been released

By BTRE,
The latest release of the open-source graphics drivers has now been made available following the final release candidate. There's plenty of new things to love in this release.

Mesa 17.1 RC4 released, final version expected in approximately 24 hours

By Liam Dawe,
Emil Velikov has announced the availability of Mesa 17.1 RC4 for some final testing, with the final release of Mesa 17.1 due in approximately 24 hours.

AMD Vulkan driver 'radv' is now 'effectively a pass' for conformance

By Liam Dawe,
The open source Vulkan driver for AMD hardware 'radv' now gets 'effectively a pass' for conformance. An awesome milestone for AMD fans.

Mesa 17.1 RC3 is available, closing in on release this month

By Liam Dawe,
Mesa 17.1, the next big release for open source graphics drivers on Linux is closing in on release. The third release candidate is now available for testing.

Mesa 17.0.5 is available now with plenty of fixes

By Liam Dawe,
Mesa, the open source graphics drivers have been updated in the last few days to 17.0.5 and it contains a bunch of fixes.

Mesa 17.1 will use a set 1GB size for the shader cache

By Liam Dawe,
The Mesa developers have been plugging away to get Mesa 17.1 into shape for release, one feature in particular has seen a lot of attention: the shader cache. It will no longer use a percentage of available disk space.

Ubuntu now has a more official PPA to get Mesa updates

By Liam Dawe,
Timo Aaltonen noted on his blog that the 'Ubuntu-X' team now have an 'Updates' PPA for you to get the latest Mesa on Ubuntu 16.04 and Ubuntu 16.10.

Interview with Feral Interactive about their ports and Mesa drivers, Steam keys offered for Mesa developers

By Liam Dawe,
It has been a while since we officially spoke to Feral Interactive about their Linux ports, with the last time being in June 2014. It’s time to get reacquainted and see where things stand right now.

OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance

By Liam Dawe,
The code for OpenGL threaded GL dispatch is now finally in Mesa-git, after multiple developers attempts to fix it up. This should improve performance in multiple games for users of the open source Mesa drivers.

A developer from Feral Interactive has sent in yet another Mesa patch for the 'radv' Vulkan driver

By Liam Dawe,
It seems Feral Interactive are busy bees behind the scenes towards something, as one of their developers has sent in another patch for the Mesa 'radv' Vulkan driver.

Mesa 17.1 release is now scheduled for May

By Liam Dawe,
The latest and greatest Mesa release 17.1 is due for release on May 5th, so not long for everything to get polished up.

DiRT Rally should soon render correctly with later LLVM versions on RadeonSI Mesa (AMD)

By Liam Dawe,
DiRT Rally seemed to have an issue with rendering properly in certain cases with newer versions of LLVM with RadeonSI Mesa (AMD), but it seems to have been tracked down as an issue in LLVM.

The threaded GL dispatch code for Mesa has been taken over by Timothy Arceri to continue the work

By Liam Dawe,
The work on the threaded GL dispatch code for Mesa has been picked up by Timothy Arceri as Marek is now busy with other work.

An explanation of what Mesa is and what graphics cards use it

By Liam Dawe,
Since we get a few comments here and there asking what Mesa is and what graphics cards will use it, here’s my attempt at clearing it up for you.

The Mesa GLSL shader cache is now enabled by default

By Liam Dawe,
I'm sure plenty of you will be happy with this, as Mesa now has the shader cache enabled by default in Mesa-git to allow for wider testing. It may be turned off for Mesa 17.1, if wider testing shows issues with it.

Mesa now has a shader cache in Mesa-git for r600/radeonsi

By Liam Dawe,
Good news for AMD GPU owners on open source drivers, as Mesa-git now has a shader cache enabled for r600 and radeonsi.

Looks like Feral Interactive are doing more work on Mesa

By Liam Dawe,
The recent Mesa release of Mesa 17.0.0 included a patch from a Feral Interactive developer, but Feral aren't stopping there. Another developer from Feral has had two patches accepted into Mesa-git today.
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