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NVIDIA released a brand new stable driver release for Linux, building on the previous Beta that released along with their new open source kernel modules.
While the situation has improved a little for NVIDIA and Wayland, they're not really there yet and so NVIDIA are now keeping a public list of the issues split between drivers and either protocol or compositor limitations.
In a nice big win for open source, NVIDIA has today officially revealed that they've released open source Linux GPU kernel modules. Additionally, driver version 515.43.04 is out.
An engineer from NVIDIA has put up a Pull Request on the official Wine repository that Valve uses for Proton, suggesting a rather fun new feature be added.
At GDC the NVIDIA team had plenty of announcement, most of them not interesting to us but Kickstart RT definitely jumps out. A new SDK under the open source MIT license allowing game engine developers and games to integrate Ray Tracing a lot easier.
Back in November 2021, NVIDIA released their free and open source Image Scaling SDK for game developers to add in a spatial upscaler that can run on any modern GPU - and they've continued improving it.
Ready for a brand new driver release? NVIDIA has released version 510.47.03 as a new stable update adding in new features, new hardware support and bug fixes.
For those of you with money to burn who want a new GPU, perhaps the latest from NVIDIA will catch your eye? They've introduced a new model of the GeForce RTX 3080.
CES 2022 continues with NVIDIA doing their presentation today where they announced more for their streaming service GeForce NOW, new monitors from parters with GSYNC and new GPUs.
Recently developer Mike Blumenkrantz wrote an interesting post in regards to a future upgrade to Zink, the driver that provides an OpenGL implementation on top of Vulkan and the performance with it is looking impressive.
Two sets of driver releases are now available. First we have the open source Mesa 21.3 release and we also secondly have the NVIDIA Vulkan Beta 470.62.12 also out now.
While NVIDIA has had DLSS available for a while, it does depend on game support with a compatible NVIDIA GPU. So we saw AMD come along with FidelityFX Super Resolution that worked across both vendors and now NVIDIA has something of an answer with their own open source Image Scaler.