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Category: Vulkan

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NVIDIA driver 450.66 released for Linux, includes a useful Vulkan sync fix

By Liam Dawe,
More NVIDIA news for you today, not only is it possible to use GeForce NOW on Linux in the browser, we also have a new stable NVIDIA driver release.

Flying and shape-shifting sim 'Fugl' continues improving Vulkan support

By Liam Dawe,
Do a barrel roll! Actually, now you can in Fugl, the shape-shifting bird flying sim just had another Early Access upgrade to improve their Vulkan API support and more.

Direct3D to Vulkan translation layer DXVK 1.7.1 is out, lots of game fixes

By Liam Dawe,
After a few months since 1.7 went out, DXVK 1.7.1 is now live to further improve Direct3D to Vulkan translation.

LunarG releases new Vulkan SDK with DirectX Shader Compiler for Linux and more

By Liam Dawe,
LunarG have today, August 4 2020, released a new and enhanced version of their Vulkan SDK (software development kit).

Vulkan API gains new extension to aid translation layers

By Liam Dawe,
Today, the Vulkan API 1.2.149 spec update went out and it includes another extension that's aimed at helping translation layers like DXVK.

Valve gets another developer to work on Linux graphics drivers, starting with AMD RADV

By Liam Dawe,
It appears that Valve aren't stopping their push to improve Linux gaming, as they just recently hired another developer to help improve open source graphics drivers.

Shape-shifting casual bird sim 'Fugl' adds Vulkan support and 'High-detail' biomes

By Liam Dawe,
Experience serenity with the peaceful bird flying sim Fugl, now with added support for Vulkan and more updates.

NVIDIA 450.56.02 Vulkan Beta Driver is out for Linux

By Liam Dawe,
NVIDIA continue expanding their Linux driver support, with a fresh Vulkan Beta Driver going live today.

NVIDIA Vulkan Beta Driver 450.56.01 out, Ray Tracing and bug fixes

By Liam Dawe,
Shortly after giving us a brand new stable mainline driver, the NVIDIA driver team have released a new developer-focused Vulkan Beta Driver.

VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton

By Liam Dawe,
While the Proton compatibility layer already has DXVK for translating DirectX 9/10/11 into Vulkan, VKD3D-Proton has become the official version for translating Direct3D 12 on top of Vulkan.

FNA3D now has Vulkan support in Alpha, FNA 20.07 is out

By Liam Dawe,
FNA3D, the upcoming advanced graphics library for FNA has reached a new milestone on the way to full Vulkan support.

Godot 4.0 will get SDF based real-time global illumination

By Liam Dawe,
While we already briefly mentioned SDF based real-time global illumination was coming in our post on the recent Godot Engine 3.2.2 release, Godot's Juan Linietsky has now explained the upcoming feature in more detail.

Mesa 20.2 gets Valve-backed ACO shader compiler on by default for AMD RADV

By Liam Dawe,
With the upcoming release of Mesa 20.2 which should hopefully be in late August, it seems AMD GPU owners will get a nice boost thanks to the Valve-backed ACO shader compiler.

NVIDIA 440.66.17 Vulkan Beta Driver released

By Liam Dawe,
Today NVIDIA have released a fresh developer-focused Vulkan Beta Driver with support for more extensions and a little performance work included.

Vulkan support for older Raspberry Pi models is now a thing

By Liam Dawe,
While work is underway officially to bring Vulkan API support to the Raspberry Pi 4, what about the older models? An NVIDIA engineer decided to get it done.

Time-travel action-RPG 'Last Epoch' has a huge update out

By Liam Dawe,
Currently in Early Access the action-RPG with a jolt of added time travel, Last Epoch, recently had a massive content update and it's sounding great.

Theme park builder 'Parkitect' now uses the Vulkan API on Linux

By Liam Dawe,
Parkitect, one of the most magnificent games from 2018 had one of it's usual monthly updates but it turns out for Linux it was more than just some bug fixing.

Vulkan API support for Raspberry Pi 4 is progressing well

By Liam Dawe,
The Raspberry Pi 4 is such a versatile device and it's set to gain support for the Vulkan API too, with an update on the progress now available and code in the open.

Vulkan SDK 1.2.141 is out with GFXReconstruct to improve Vulkan dev

By Liam Dawe,
LunarG has released an updated version of their Vulkan SDK with version 1.2.141 out and it includes some new toys to help developers support Vulkan in their games and apps.

Valve continues to improve Linux Vulkan Shader Pre-Caching

By Liam Dawe,
Recently we wrote about a new feature for Linux in the Steam Client Beta, where Steam can now sort out Vulkan shaders before running a game. With the latest build, it gets better.
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