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DXVK, the almighty translation layer that takes D3D 9/10/11 and spits out Vulkan, that paired up with Wine allows many Windows-only games to perform will on Linux has a new update out.
The Khronos Group has today announced that the cross-platform Vulkan graphics API now has official Ray Tracing support with their new provisional extensions.
A huge update for the Linux overlay layer, MangoHud, as it can now work with OpenGL games in addition to Vulkan making it many times more useful and awesome.
With the Vulkan API making the creation of Linux gaming overlays like MangoHud easier, having a way to manage them without editing a configuration file would be sweet - enter GOverlay.
Developer Philip Rebohle today announced the release of DXVK 1.5.5, bringing with it plenty of bug fixes for this impressive Direct3D to Vulkan translation layer.
With Ray Tracing becoming ever more popular, NVIDIA have written up a technical post on bringing DirectX Ray Tracing to Vulkan to encourage more developers to do it.
LunarG, the software company that Valve sponsors who work on building out the ecosystem for the Vulkan API recently conducted a Vulkan developer survey with the results out now.
MangoHud enables you to quickly and easily monitor FPS, temperatures, RAM, VRAM and do a little benchmarking too. A fresh release was just today put up.
While not actually released yet and not due until later this year with Godot Engine 4.0, the Vulkan parts have now been merged into the main Godot project.
Some good news to share for the free and open source Godot Engine, as the lead developer Juan Linietsky announced during GodotCon that Epic Games have approved them for an Epic MegaGrant.
Proton GE, the unofficial build of Proton mainly for use with Steam Play (but you can use it outside Steam too - like with Lutris) has a big new release out with Proton 5.0 GE 1.