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Category: Vulkan

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Direct3D to Vulkan translation layer 'DXVK' version 1.5.5 is out with lots of bug fixes

By Liam Dawe,
Developer Philip Rebohle today announced the release of DXVK 1.5.5, bringing with it plenty of bug fixes for this impressive Direct3D to Vulkan translation layer.

NVIDIA talk up bringing DirectX Ray Tracing to Vulkan

By Liam Dawe,
With Ray Tracing becoming ever more popular, NVIDIA have written up a technical post on bringing DirectX Ray Tracing to Vulkan to encourage more developers to do it.

LunarG's Vulkan developer survey results out now - Vulkan also turns 4

By Liam Dawe,
LunarG, the software company that Valve sponsors who work on building out the ecosystem for the Vulkan API recently conducted a Vulkan developer survey with the results out now.

NVIDIA have a new Vulkan Beta driver out for Linux fixing some regressions

By Liam Dawe,
NVIDIA continue being quick to advance their Vulkan drivers as today they released an update to their special Beta branch.

Vulkan overlay layer 'MangoHud' continues advancing quickly with a big new release

By Liam Dawe,
MangoHud enables you to quickly and easily monitor FPS, temperatures, RAM, VRAM and do a little benchmarking too. A fresh release was just today put up.

Godot Engine enters new territory with Vulkan API support merged in for the upcoming 4.0 release

By Liam Dawe,
While not actually released yet and not due until later this year with Godot Engine 4.0, the Vulkan parts have now been merged into the main Godot project.

Direct 3D to Vulkan translation layer DXVK has another small release up

By Liam Dawe,
Another fresh release of the Direct 3D to Vulkan translation layer, DXVK, was released today which continues their cycle of bug fixing.

MangoHud, a new open source Vulkan overlay layer for gaming on Linux

By Liam Dawe,
Today, the first official release of MangoHud went out, a new open source Vulkan overlay layer for gaming on Linux.

Godot Engine was approved for an Epic MegaGrant

By Liam Dawe,
Some good news to share for the free and open source Godot Engine, as the lead developer Juan Linietsky announced during GodotCon that Epic Games have approved them for an Epic MegaGrant.

Post-processing layer 'vkBasalt' new release up - can now use some ReShade shaders

By Liam Dawe,
Another fresh release of a wonderful open source project for Linux is here, with the Vulkan post-processing layer vkBasalt continuing to advance.

Proton GE has a fresh new build out with lots of updates and special fixes

By Liam Dawe,
Proton GE, the unofficial build of Proton mainly for use with Steam Play (but you can use it outside Steam too - like with Lutris) has a big new release out with Proton 5.0 GE 1.

Vulkan translation layer DXVK 1.5.3 is out fixing up a 'potentially' critical D3D9 regression

By Liam Dawe,
A small but needed release of the Direct 3D 9/10/11 to Vulkan translation layer has been put out today fixing up some issues.

Godot Engine continues advancing Vulkan support, plus Nakama Godot first release

By Liam Dawe,
Two bits of news relating to the free and open source game engine, Godot Engine, to share today and it's quite exciting.

Direct 3D to Vulkan translation layer DXVK version 1.5.2 is up, lots of fixes for games

By Liam Dawe,
The DXVK team have released another new version of their Direct 3D 9/10/11 to Vulkan translation layer with 1.5.2 now available.

Trains & Things, a multiplayer-focused economic strategy game enters Early Access

By Liam Dawe,
Developer bitshift have announced their multiplayer focused economic strategy game, Trains & Things, is now available in Early Access.

Vulkan API specification 1.2 released, new NVIDIA Vulkan Beta driver up

By Liam Dawe,
Today, The Khronos Group has released the next big update the Vulkan graphics API specification with Vulkan 1.2 now available.

Multiplayer economic strategy game 'Trains & Things' releasing this month

By Liam Dawe,
Currently in development by bitshift in Godot Engine, Trains & Things is a multiplayer economic real-time strategy game.

The first DXVK release of 2020 is here with plenty of D3D9 improvements

By Liam Dawe,
DXVK, the project that (since D9VK was merged) has turned into a massive translating unit of Direct 3D 9/10/11 to Vulkan has the first 2020 release available.

NVIDIA have a new Vulkan Beta driver out, adds a fix for DXVK

By Liam Dawe,
NVIDIA continue advancing their special Vulkan Beta driver, the one that gets all the upcoming features that need a little extra time to brew.

Laminar Research readying Vulkan support for an upcoming public beta with X-Plane 11.50

By Liam Dawe,
Release the Vulkans! Laminar Research are pushing forwards with their plan to upgrade X-Plane 11 with Vulkan support.
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