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Category: Vulkan

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X-Plane 11.50 has a first Beta with Vulkan API support which should improve performance

By Liam Dawe,
X-Plane 11 is a very highly rated flight simulation game and Laminar Research have been working on advancing the graphics side of it, with a first Beta out for the next version with Vulkan support.

Another new NVIDIA Vulkan Beta driver expands Ray Tracing support on Linux

By Liam Dawe,
The second update in the space of a week, NVIDIA just today put out another NVIDIA Vulkan Beta driver which further expands the Ray Tracing capabilities on Linux.

NVIDIA have a new Vulkan Beta Driver out for Linux - helping DOOM Eternal on Steam Play

By Liam Dawe,
NVIDIA continue to fix up and improve their Linux drivers, with a brand new Vulkan Beta Driver available today.

DXVK the D3D 9/10/11 to Vulkan translation layer 1.6 update out

By Liam Dawe,
DXVK, the almighty translation layer that takes D3D 9/10/11 and spits out Vulkan, that paired up with Wine allows many Windows-only games to perform will on Linux has a new update out.

Half-Life: Alyx support for Linux aiming to arrive with Vulkan support post-release

By Liam Dawe,
Today, Valve replied to our message asking about the situation with Half-Life: Alyx and Linux support and we got our answer.

Ray Tracing comes to the Vulkan API officially with new extensions - new NVIDIA Vulkan Beta out

By Liam Dawe,
The Khronos Group has today announced that the cross-platform Vulkan graphics API now has official Ray Tracing support with their new provisional extensions.

vkBasalt the Vulkan post processing layer for Linux has a new release up

By Liam Dawe,
Need to add some fancy effects to your Linux games? vkBasalt can help with that and a brand new release is now up.

MangoHud, the excellent Linux overlay layer adds OpenGL support in addition to Vulkan

By Liam Dawe,
A huge update for the Linux overlay layer, MangoHud, as it can now work with OpenGL games in addition to Vulkan making it many times more useful and awesome.

GOverlay - a new open source Linux app for managing overlays like MangoHud

By Liam Dawe,
With the Vulkan API making the creation of Linux gaming overlays like MangoHud easier, having a way to manage them without editing a configuration file would be sweet - enter GOverlay.

Direct3D to Vulkan translation layer 'DXVK' version 1.5.5 is out with lots of bug fixes

By Liam Dawe,
Developer Philip Rebohle today announced the release of DXVK 1.5.5, bringing with it plenty of bug fixes for this impressive Direct3D to Vulkan translation layer.

NVIDIA talk up bringing DirectX Ray Tracing to Vulkan

By Liam Dawe,
With Ray Tracing becoming ever more popular, NVIDIA have written up a technical post on bringing DirectX Ray Tracing to Vulkan to encourage more developers to do it.

LunarG's Vulkan developer survey results out now - Vulkan also turns 4

By Liam Dawe,
LunarG, the software company that Valve sponsors who work on building out the ecosystem for the Vulkan API recently conducted a Vulkan developer survey with the results out now.

NVIDIA have a new Vulkan Beta driver out for Linux fixing some regressions

By Liam Dawe,
NVIDIA continue being quick to advance their Vulkan drivers as today they released an update to their special Beta branch.

Vulkan overlay layer 'MangoHud' continues advancing quickly with a big new release

By Liam Dawe,
MangoHud enables you to quickly and easily monitor FPS, temperatures, RAM, VRAM and do a little benchmarking too. A fresh release was just today put up.

Godot Engine enters new territory with Vulkan API support merged in for the upcoming 4.0 release

By Liam Dawe,
While not actually released yet and not due until later this year with Godot Engine 4.0, the Vulkan parts have now been merged into the main Godot project.

Direct 3D to Vulkan translation layer DXVK has another small release up

By Liam Dawe,
Another fresh release of the Direct 3D to Vulkan translation layer, DXVK, was released today which continues their cycle of bug fixing.

MangoHud, a new open source Vulkan overlay layer for gaming on Linux

By Liam Dawe,
Today, the first official release of MangoHud went out, a new open source Vulkan overlay layer for gaming on Linux.

Godot Engine was approved for an Epic MegaGrant

By Liam Dawe,
Some good news to share for the free and open source Godot Engine, as the lead developer Juan Linietsky announced during GodotCon that Epic Games have approved them for an Epic MegaGrant.

Post-processing layer 'vkBasalt' new release up - can now use some ReShade shaders

By Liam Dawe,
Another fresh release of a wonderful open source project for Linux is here, with the Vulkan post-processing layer vkBasalt continuing to advance.

Proton GE has a fresh new build out with lots of updates and special fixes

By Liam Dawe,
Proton GE, the unofficial build of Proton mainly for use with Steam Play (but you can use it outside Steam too - like with Lutris) has a big new release out with Proton 5.0 GE 1.
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