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Category: Vulkan

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D3D9 over Vulkan gets even better as D9VK 0.21 'Lollihop' is out

By Liam Dawe,
Developer Joshua Ashton continues doing some great work, as another release of the D3D9 to Vulkan layer D9VK is out.

DXVK 1.4 released boosting this Vulkan layer to support D3D 11.4

By Liam Dawe,
Developer Philip Rebohle has pushed out another major release of DXVK, the Vulkan to D3D layer used together in Wine and Steam Play.

Need a new stresstest for your Linux PC? Geekbench 5 is out adding Vulkan support

By Liam Dawe,
You all love benchmarks right? Hearing the fans on your PC spin up to keep everything inside nice and cool while you start to sweat. Geekbench 5 has been officially released this month.

DXVK 1.3.4 is out with a few quick fixes, plus more updates to Proton GE

By Liam Dawe,
Two bits of Wine related news for you to peruse over this fine Sunday evening, as both DXVK and Proton GE have new releases available.

NVIDIA has a new Vulkan Beta driver which may fix multiple titles with DXVK and Steam Play

By Liam Dawe,
It seems the NVIDIA driver has had a few issues lately with multiple titles played with DXVK and Steam Play, so they've put out a new Vulkan Beta driver in need of some testing.

Godot Engine continues advancing the Vulkan rendering system, 3D work has begun

By Liam Dawe,
Godot Engine developer Juan Linietsky has another progress report up on the status of moving over to Vulkan and it's sounding great.

NVIDIA Vulkan beta driver 435.19.02, plus 435.21 stable driver released

By Liam Dawe,
NVIDIA have release two new drivers over the last day! An update to their Vulkan beta driver as well as a new stable driver update for everyone.

DXVK 1.3.3 is out, a small and tidy release for the D3D11 and D3D10 to Vulkan layer

By Liam Dawe,
Developer Philip Rebohle pushed out a fresh update to DXVK yesterday with a couple little fixes and improvements.

D9VK 0.20 'Frog Cookie' is out further advancing this great D3D9 to Vulkan layer

By Liam Dawe,
Developer Joshua Ashton has just today released another build of D9VK code-named 'Frog Cookie', further polishing this D3D9 to Vulkan layer that was forked from DXVK.

DXVK 1.3.2 is out as a small and focused stability update to this Vulkan layer

By Liam Dawe,
Developer Philip Rebohle has put out a new point release of the Vulkan-based D3D11 and D3D10 implementation for Wine, with DXVK 1.3.2 now up.

FOSS game engine "Godot Engine" making fantastic Vulkan API progress

By Liam Dawe,
Godot Engine developer Juan Linietsky continues pushing ahead with Godot's move to Vulkan, with another impressive progress report now available and it all sounds great.

The incredibly fierce roguelike Jupiter Hell has now entered Early Access

By Liam Dawe,
With tactical turn-based combat, an impressive visual style and a thick atmosphere Jupiter Hell has now entered Early Access.

NVIDIA have three new Linux driver releases out today

By Liam Dawe,
Today, NVIDIA have released a new stable driver update in addition to an updated Vulkan beta driver and a new OpenGL beta driver.

Zink, the OpenGL implementation on top of Vulkan is still progressing

By Liam Dawe,
Remember Zink? The project announced in October last year from developer Erik Faye-Lund at Collabora, which provides a Mesa Gallium driver for getting OpenGL on top of Vulkan, well it's still going.

Jupiter Hell has a new crazy trailer ahead of the Early Access release on August 1st

By Liam Dawe,
ChaosForge have managed to craft something quite special here with Jupiter Hell. Saying it's a turn-based roguelike DOOM would be a reasonably fitting description, but you need to play it to appreciate it.

DXVK, the awesome D3D11 and D3D10 to Vulkan translation layer has a new release out

By Liam Dawe,
Developer Philip Rebohle has given the gift of code this weekend, with a new release of DXVK now officially available.

D9VK for translating D3D9 to Vulkan for Wine has another new version out, 0.13f - "Hypnofrog"

By Liam Dawe,
Developer Joshua Ashton is certainly keeping busy, with another brand new release of D9VK now available.

DXVK 1.3 is out with some fun sounding new features for this Vulkan translation layer

By Liam Dawe,
Developer Philip Rebohle just released DXVK 1.3, a fun sounding version of the Vulkan-based D3D11 and D3D10 implementation for Wine with some new features.

D9VK 0.13 "Hypnotoad" is out, further advancing the D3D9 to Vulkan layer for Wine

By Liam Dawe,
Developer Joshua Ashton today announced a brand new and rather large release of D9VK, the D3D9 to Vulkan layer for use with Wine.

The FOSS game engine "Godot Engine" is progressing on Vulkan support

By Liam Dawe,
Due for the Godot Engine 4.0 release, Vulkan support sounds like it's coming along nicely for this FOSS game engine as detailed in the latest progress report.
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