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Category: Vulkan

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NVIDIA Vulkan beta driver 435.19.02, plus 435.21 stable driver released

By Liam Dawe,
NVIDIA have release two new drivers over the last day! An update to their Vulkan beta driver as well as a new stable driver update for everyone.

DXVK 1.3.3 is out, a small and tidy release for the D3D11 and D3D10 to Vulkan layer

By Liam Dawe,
Developer Philip Rebohle pushed out a fresh update to DXVK yesterday with a couple little fixes and improvements.

D9VK 0.20 'Frog Cookie' is out further advancing this great D3D9 to Vulkan layer

By Liam Dawe,
Developer Joshua Ashton has just today released another build of D9VK code-named 'Frog Cookie', further polishing this D3D9 to Vulkan layer that was forked from DXVK.

DXVK 1.3.2 is out as a small and focused stability update to this Vulkan layer

By Liam Dawe,
Developer Philip Rebohle has put out a new point release of the Vulkan-based D3D11 and D3D10 implementation for Wine, with DXVK 1.3.2 now up.

FOSS game engine "Godot Engine" making fantastic Vulkan API progress

By Liam Dawe,
Godot Engine developer Juan Linietsky continues pushing ahead with Godot's move to Vulkan, with another impressive progress report now available and it all sounds great.

The incredibly fierce roguelike Jupiter Hell has now entered Early Access

By Liam Dawe,
With tactical turn-based combat, an impressive visual style and a thick atmosphere Jupiter Hell has now entered Early Access.

NVIDIA have three new Linux driver releases out today

By Liam Dawe,
Today, NVIDIA have released a new stable driver update in addition to an updated Vulkan beta driver and a new OpenGL beta driver.

Zink, the OpenGL implementation on top of Vulkan is still progressing

By Liam Dawe,
Remember Zink? The project announced in October last year from developer Erik Faye-Lund at Collabora, which provides a Mesa Gallium driver for getting OpenGL on top of Vulkan, well it's still going.

Jupiter Hell has a new crazy trailer ahead of the Early Access release on August 1st

By Liam Dawe,
ChaosForge have managed to craft something quite special here with Jupiter Hell. Saying it's a turn-based roguelike DOOM would be a reasonably fitting description, but you need to play it to appreciate it.

DXVK, the awesome D3D11 and D3D10 to Vulkan translation layer has a new release out

By Liam Dawe,
Developer Philip Rebohle has given the gift of code this weekend, with a new release of DXVK now officially available.

D9VK for translating D3D9 to Vulkan for Wine has another new version out, 0.13f - "Hypnofrog"

By Liam Dawe,
Developer Joshua Ashton is certainly keeping busy, with another brand new release of D9VK now available.

DXVK 1.3 is out with some fun sounding new features for this Vulkan translation layer

By Liam Dawe,
Developer Philip Rebohle just released DXVK 1.3, a fun sounding version of the Vulkan-based D3D11 and D3D10 implementation for Wine with some new features.

D9VK 0.13 "Hypnotoad" is out, further advancing the D3D9 to Vulkan layer for Wine

By Liam Dawe,
Developer Joshua Ashton today announced a brand new and rather large release of D9VK, the D3D9 to Vulkan layer for use with Wine.

The FOSS game engine "Godot Engine" is progressing on Vulkan support

By Liam Dawe,
Due for the Godot Engine 4.0 release, Vulkan support sounds like it's coming along nicely for this FOSS game engine as detailed in the latest progress report.

DXVK 1.2.2 released with performance improvements and bug fixes

By Liam Dawe,
DXVK, the incredible project that provides a Vulkan-based layer for D3D11 and D3D10 games run with Wine has another release now available.

D9VK for translating D3D9 to Vulkan in Wine has a big new release out

By Liam Dawe,
D9VK, the project based on DXVK for translating D3D9 to Vulkan which is used together with Wine has a massive new release now available.

Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too

By Liam Dawe,
NVIDIA have announced that Quake II RTX, the ray-traced remaster of Quake II is going to release in full with Linux support on June 6th.

DXVK 1.2.1 is out pulling in a few game fixes and possible performance improvements

By Liam Dawe,
DXVK continues to mature again, with another smaller release out to clean up some remaining issues and improve performance in some situations.

DXVK 1.2 is out, possible performance increase for CPU-bound scenarios and D3D11 extensions support

By Liam Dawe,
Developer Philip Rebohle is continuing to advance DXVK, with another major release now available today.

id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia

By Liam Dawe,
Thanks to a Twitter tip, I've watched over the video of id Software talking about Doom, Vulkan, Linux and Google's Stadia and it's really quite interesting.
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