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Doom 2016 supports Vulkan and at GDC this year developers from id Software talked a little about it, including how easy a Linux version could have been.
Speaking on their official blog, Godot Engine developer Juan Linietsky writes about how the open source game engine will be getting Vulkan API support.
Not exactly Linux news, but still interesting since Vulkan is what will likely power many Linux games in future and having Vulkan on Mac could result in easier ports to Linux.
LunarG has now officially rolled out 'DevSim', a rather fancy tool for developers to test their Vulkan games and applications against many different configurations.
In late December last year, the developer of the VK9 project emailed us about hitting another milestone with their project to get Direct3D 9 applications to run with Vulkan.
With recent commits that fix bugs and allow newer Vega cards to pass tests for official conformance, development for radv continues apace. It’s a good time to look back and talk about just how far the driver has come in such a short time.
Typical really, the day after I do a review of 2017 and mention how AMD announced they would finally release it, but still didn't, they then go and do it today.
After a few leaks, it’s now official! F1 2017 is coming to Linux and Feral Interactive are porting it. The plan is to release it on November 2nd (Thursday next week!).
The cross-platform development library has seen the release of its latest version. Quite a few exciting changes this time around, including support for Vulkan and more types of gamepads.