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Category: Vulkan

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OpenGL vs Vulkan in Mad Max, re-tested

By Liam Dawe,
Since Feral Interactive have fixed up the OpenGL renderer in the Mad Max Beta, here are some fresh OpenGL vs Vulkan tests.

Feral have now fixed the OpenGL performance regression in Mad Max

By Liam Dawe,
The OpenGL performance regression that made Vulkan look like it annihilated OpenGL in Mad Max's recent Beta has now been fixed.

Ballistic Overkill is one Unity title that may see an update with Vulkan

By Liam Dawe,
Just a quick update about the great online FPS Ballistic Overkill. I spoke to the developers on Twitter and it's possibly it may see a Unity upgrade to get Vulkan.

Unity 5.6 is now available with full Vulkan support

By Liam Dawe,
The Unity game engine has put out their big 5.6 update which is a very exciting release, it now includes full Vulkan support!

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons

By Liam Dawe,
Mad Max from Feral Interactive has been updated with a public beta as the Linux version is now able to use Vulkan and it brings some mighty performance changes.

AMD have announced 'Anvil', an MIT-licensed wrapper library for Vulkan

By Liam Dawe,
AMD are continuing their open source push with 'Anvil' a new MIT-licenses wrapper library for Vulkan. It's aim is to reduce the time developers spend to get a working Vulkan application.

Mozilla has proposed 'Obsidian', a low-level GPU API for the web

By Liam Dawe,
So it looks like after Vulkan for desktop and mobile, the web may be getting a low-level API for interactions with the GPU. They are calling it Obsidian right now (temporary name) and they state it's not a specification just yet, as they are looking to gather feedback.

Yaakuro shows off SteamVR on Unreal Engine 4 using Vulkan on Linux

By Liam Dawe,
Previously Yaakuro worked to make Unreal Engine 4 work with SteamVR using OpenGL on Linux, but now he's moved onto making it work with Vulkan!

Serious Sam Fusion 2017 (beta) for The First Encounter is now available, with Linux support

By Liam Dawe,
Serious Sam Fusion 2017 the massive update from Croteam is now available for Serious Sam HD: The First Encounter.

Looks like the open source Vulkan driver 'radv' for AMD conforms nicely

By Liam Dawe,
A Mesa developer wrote up a blog post about the conformance of the open source Mesa Vulkan driver 'radv' for AMD.

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually

By Liam Dawe,
A developer of Star Citizen has commented on their forum to state that the game will go with Vulkan and eventually drop DirectX.

Serious Sam Fusion 2017 update for The First Encounter due soon as 'the build is ready'

By Liam Dawe,
Looks like some more fun is heading our way, as the Serious Sam Fusion 2017 update build is ready, but marketing and paperwork needs to be done first.

A developer from Feral Interactive has sent in yet another Mesa patch for the 'radv' Vulkan driver

By Liam Dawe,
It seems Feral Interactive are busy bees behind the scenes towards something, as one of their developers has sent in another patch for the Mesa 'radv' Vulkan driver.

Feral Interactive have pushed another patch to Mesa to help fix up the 'radv' Vulkan driver

By Liam Dawe,
It seems Feral Interactive are continuing to help development of the Vulkan 'radv' AMD driver in Mesa, as they have pushed another patch.

Future Stardock games may come to Linux thanks to Vulkan

By Liam Dawe,
A reader asked me to reach out to Stardock about their Linux plans, specifically for Galactic Civilizations III as they said they would port it with Vulkan. I didn't get an answer on that specifically, but Vulkan has put them in a better position to port.

Mesa 17.1 release is now scheduled for May

By Liam Dawe,
The latest and greatest Mesa release 17.1 is due for release on May 5th, so not long for everything to get polished up.

The Talos Principle has another stable build with Vulkan improvements, much better than OpenGL

By Liam Dawe,
Croteam have put out yet another stable build of The Talos Principle, which brings improvements for the Vulkan version. I did some fresh benchmarks and the difference is quite amazing.

Khronos working on an '3D Portability Initiative' to enable portable development across Vulkan, DX12 and Metal

By Liam Dawe,
The Khronos Group have announced a '3D Portability Initiative' to enable 3D applications that are portable across Vulkan, DX12 and Metal.

Unity 5.6 to release March 31st with 'out of the box support for Vulkan'

By Liam Dawe,
More news from GDC, Unity have announced that on March 31st, Unity 5.6 will release and it will have 'out of the box support for Vulkan'.

Vulkan API 1.0.42 released, new NVIDIA beta drivers released to go with it

By Liam Dawe,
Vulkan 1.0.42 seems like a much bigger release than usual, NVIDIA have also release their 375.27.12 beta Vulkan driver to fit in the new extensions from this Vulkan release.
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