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Just a quick update about the great online FPS Ballistic Overkill. I spoke to the developers on Twitter and it's possibly it may see a Unity upgrade to get Vulkan.
Mad Max from Feral Interactive has been updated with a public beta as the Linux version is now able to use Vulkan and it brings some mighty performance changes.
AMD are continuing their open source push with 'Anvil' a new MIT-licenses wrapper library for Vulkan. It's aim is to reduce the time developers spend to get a working Vulkan application.
So it looks like after Vulkan for desktop and mobile, the web may be getting a low-level API for interactions with the GPU. They are calling it Obsidian right now (temporary name) and they state it's not a specification just yet, as they are looking to gather feedback.
It seems Feral Interactive are busy bees behind the scenes towards something, as one of their developers has sent in another patch for the Mesa 'radv' Vulkan driver.
A reader asked me to reach out to Stardock about their Linux plans, specifically for Galactic Civilizations III as they said they would port it with Vulkan. I didn't get an answer on that specifically, but Vulkan has put them in a better position to port.
Croteam have put out yet another stable build of The Talos Principle, which brings improvements for the Vulkan version. I did some fresh benchmarks and the difference is quite amazing.
Vulkan 1.0.42 seems like a much bigger release than usual, NVIDIA have also release their 375.27.12 beta Vulkan driver to fit in the new extensions from this Vulkan release.