Valve are needing people to work on Mesa to prepare it for OpenVR, and they will be paying for the effort of course.
Well, news from SteamDevDays is starting to trickle into my feed and I will do my best to keep up with it all for you. First up is Steam VR which will finally support Linux and the big news is that it will use Vulkan to do it.
Something I entirely missed when writing about Mesa and OpenGL, is that the open source Vulkan driver "radv" has been merged into Mesa.
This is awesome, Dolphin the big GameCube & Wii emulator has now merged in the code for official Vulkan support.
This is pretty exciting, Unity have released a preview update build of the Unity engine with the Vulkan renderer.
Good news for Vulkan and AMD GPU fans, as David Airlie has put up a new blog post letting us know that The Talos Principle now renders correctly in this new open source AMD Vulkan driver.
This is very cool and quite exciting, Na'Tosha Bard, a developer for Unity has teased a little shot of Unity + Vulkan. Looks like it's running on Ubuntu too.
A pretty good milestone has been achieved with the open source Vulkan driver for AMD that Dave Airlie has been working on with Bas Nieuwenhuizen. It can now run Dota 2.
I've been keeping an eye on Ashes of the Singularity for a long time now, as the RTS game does look pretty cool. The developers have stated their move to Vulkan is pretty far along and Linux will be evaluated after.
CRYENGINE, the other major game engine is adding in Vulkan support in their 5.3 release due in October.
Alexander Overvoorde has written up a nice looking tutorial website for people looking to get their hands dirty with the new Vulkan API.
Croteam have continued developing their Vulkan backend for The Talos Principle and have pushed the last beta to stable and released another beta with more Vulkan work.
I'm a little late on reporting this due to being ill, but Quake has been ported to Vulkan and it's open source of course.
I'm going to be honest, I had never heard of openFrameworks until today. It claims it's a C++ toolkit that glues together several commonly used libraries to help you work quickly. They are working on a Vulkan backend that now supports Linux.
On the github pull request to bring in the Vulkan backend for the Dolphin emulator, it now reads as feature complete.
RetroArch now has a pre-alpha Vulkan renderer for their N64 emulator. This is pretty cool to see and hopefully it helps performance.
A user submission to let you know about their Vulkan tutorials that are now available to check out on github.
So here's something fun, the latest Steam Client Beta has 'Fixed compatibility issues with some upcoming Vulkan games'. Begin mindless speculation.
A developer of Ashes of the Singularity has stated very clearly that both Vulkan and Linux/SteamOS are still planned for the big RTS game.
Croteam, who were the first game developer to put out a game with Vulkan (Talos Principle) have now put up their slides to their Vulkan talk.
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