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Category: Vulkan

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The Talos Principle now renders correctly in 'radv', the open source AMD Vulkan driver

By Liam Dawe,
Good news for Vulkan and AMD GPU fans, as David Airlie has put up a new blog post letting us know that The Talos Principle now renders correctly in this new open source AMD Vulkan driver.

A Unity developer is teasing the Vulkan API in the Unity engine

By Liam Dawe,
This is very cool and quite exciting, Na'Tosha Bard, a developer for Unity has teased a little shot of Unity + Vulkan. Looks like it's running on Ubuntu too.

The open source Vulkan driver for AMD can now run Dota 2

By Liam Dawe,
A pretty good milestone has been achieved with the open source Vulkan driver for AMD that Dave Airlie has been working on with Bas Nieuwenhuizen. It can now run Dota 2.

Ashes of the Singularity developers say Vulkan for their game is pretty far along, Linux after

By Liam Dawe,
I've been keeping an eye on Ashes of the Singularity for a long time now, as the RTS game does look pretty cool. The developers have stated their move to Vulkan is pretty far along and Linux will be evaluated after.

CRYENGINE is planning to add in Vulkan support around October for the 5.3 release

By Liam Dawe,
CRYENGINE, the other major game engine is adding in Vulkan support in their 5.3 release due in October.

Want to learn some Vulkan API? There's a Vulkan Tutorial website up now

By Liam Dawe,
Alexander Overvoorde has written up a nice looking tutorial website for people looking to get their hands dirty with the new Vulkan API.

The Talos Principle updated with more Vulkan stability and performance

By Liam Dawe,
Croteam have continued developing their Vulkan backend for The Talos Principle and have pushed the last beta to stable and released another beta with more Vulkan work.

Fancy playing Quake with the Vulkan API? Now you can

By Liam Dawe,
I'm a little late on reporting this due to being ill, but Quake has been ported to Vulkan and it's open source of course.

openFrameworks C++ toolkit now has a Vulkan backend that supports Linux

By Liam Dawe,
I'm going to be honest, I had never heard of openFrameworks until today. It claims it's a C++ toolkit that glues together several commonly used libraries to help you work quickly. They are working on a Vulkan backend that now supports Linux.

Vulkan backend for the Dolphin emulator is now feature complete

By Liam Dawe,
On the github pull request to bring in the Vulkan backend for the Dolphin emulator, it now reads as feature complete.

paraLLel, a Vulkan renderer for the N64 emulator used by RetroArch

By Liam Dawe,
RetroArch now has a pre-alpha Vulkan renderer for their N64 emulator. This is pretty cool to see and hopefully it helps performance.

User submission: Vulkan tutorials now up on github

By ShabbyX,
A user submission to let you know about their Vulkan tutorials that are now available to check out on github.

New Steam Client Beta adds fixes for 'upcoming' Vulkan games

By Liam Dawe,
So here's something fun, the latest Steam Client Beta has 'Fixed compatibility issues with some upcoming Vulkan games'. Begin mindless speculation.

Ashes of the Singularity still plans Vulkan and Linux & SteamOS support

By Liam Dawe,
A developer of Ashes of the Singularity has stated very clearly that both Vulkan and Linux/SteamOS are still planned for the big RTS game.

Croteam's Vulkan presentation slides from Reboot Develop conference are now online

By Liam Dawe,
Croteam, who were the first game developer to put out a game with Vulkan (Talos Principle) have now put up their slides to their Vulkan talk.

The Talos Principle updated, 32bit support for Vulkan and more Vulkan optimizations

By Liam Dawe,
Croteam are beating The Talos Principle with a hammer to bring out another stable version and a beta, both have even more Vulkan goodies.

The slides from Vulkan DevDay UK are now on Youtube with audio

By Liam Dawe,
While Khronos already put up the actual slides from Vulkan DevDay UK we didn't have any audio or video, now we do. Much nicer than reading slides by themselves.

GLFW 3.2, a multi-platform API for developers released with Vulkan support

By Liam Dawe,
GLFW 3.2 has just recently released and it's a major update. It adds support for Vulkan surface creation, window mode switching, window maximization, window input focus control, window size and aspect ratio limits, human-readable key names, window icons and more.

Slides now available from the Vulkan developer event held in May

By Liam Dawe,
For those developers and users still wanting more information about Vulkan and developing with it, Khronos has put the slides available online from their recent developer day in the UK.

Dota 2 updated to support the Vulkan API

By Liam Dawe,
Dota 2 is Valve's first game to support Vulkan, the successor to OpenGL. This is Valve's first public release of the game to use Vulkan, so there will be some rough edges.
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