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Vulkan post-processing layer vkBasalt allows Linux gamers to run various visual enhancement features, along with support for running various Reshade Fx shaders.
Ready for a brand new driver release? NVIDIA has released version 510.47.03 as a new stable update adding in new features, new hardware support and bug fixes.
Free and open source game dev tech Godot Engine is jumping up a few levels today with the absolutely massive release of Godot Engine 4.0 Alpha 1. This is going to change the game in huge ways.
Quake II RTX from Lightspeed Studios and NVIDIA just recently gained another big upgrade, this time with some AMD tech thanks to community-provided code.
Valve continues to tweak more of their games ahead of the Steam Deck release in February and their focus now appears to be on CS:GO with a fresh update out.
Even more Vulkan goodness came recently with OGRE (Object-Oriented Graphics Rendering Engine) releasing Ogre-Next 2.3.0 Deadalus just before Christmas.
As we suggested it would be, Valve has announced that experimental Vulkan support for Counter-Strike: Global Offensive (CSGO) has landed and can be tried out right now.
Despite Luna originally using Windows for Amazon's game streaming service, it appears they may be moving over to Linux and they're looking to hire people to work on Proton / Wine and give back to open source.
Despite Valve pushing many areas of Linux gaming, including the upcoming Steam Deck handheld which will use the Arch-based SteamOS 3, they still totally break their own games. UPDATED.
Well this is quite exciting. Collabora, the open source consulting firm that often works with Valve, has announced the experimental Venus driver for 3D acceleration of Vulkan applications in QEMU.
Recently developer Mike Blumenkrantz wrote an interesting post in regards to a future upgrade to Zink, the driver that provides an OpenGL implementation on top of Vulkan and the performance with it is looking impressive.
Two sets of driver releases are now available. First we have the open source Mesa 21.3 release and we also secondly have the NVIDIA Vulkan Beta 470.62.12 also out now.
Looks like cross-platform game development with SDL is going to get easier, as Ryan Gordon (also known as Icculus) has confirmed an Epic MegaGrant and details what it will be used for.
Recently with the Vulkan 1.2.197 specification update, a new extension popped up that has plenty of developers happy with Dynamic Rendering and now The Khronos Group has formally announced it with a more detailed explanation.
Two bits of Vulkan news to cover this morning as there's a new Vulkan version up with a brand new and useful sounding extension for optimization. Plus, NVIDIA released a new Vulkan Beta Driver.
Zink is something quite wonderful. A Linux Mesa driver that creates an OpenGL implementation on top of Vulkan and it just keeps on getting more impressive.