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Category: Vulkan

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Vulkan post-processing layer vkBasalt gets a few tweaks in v0.3.2.5

By Liam Dawe,
Vulkan post-processing layer vkBasalt allows Linux gamers to run various visual enhancement features, along with support for running various Reshade Fx shaders.

NVIDIA 510.47.03 is out adding Vulkan 1.3, GeForce RTX 3050 support

By Liam Dawe,
Ready for a brand new driver release? NVIDIA has released version 510.47.03 as a new stable update adding in new features, new hardware support and bug fixes.

Portal 2 gets an upgrade ready for the Steam Deck

By Liam Dawe,
Ready for some more testing? Valve has put up a brand new update for Portal 2 as they ready up for the Steam Deck.

Vulkan API 1.3 released, new roadmap and profiles feature

By Liam Dawe,
Today is the release of the Vulkan API 1.3 specification update and The Khronos Group has put up a press release going over the changes.

Godot Engine 4.0 Alpha 1 is out with Vulkan support, rendering overhaul

By Liam Dawe,
Free and open source game dev tech Godot Engine is jumping up a few levels today with the absolutely massive release of Godot Engine 4.0 Alpha 1. This is going to change the game in huge ways.

Quake II RTX 1.6.0 adds AMD FidelityFX Super Resolution (FSR)

By Liam Dawe,
Quake II RTX from Lightspeed Studios and NVIDIA just recently gained another big upgrade, this time with some AMD tech thanks to community-provided code.

Counter-Strike: Global Offensive updated, more tweaking for Steam Deck + Vulkan

By Liam Dawe,
Valve continues to tweak more of their games ahead of the Steam Deck release in February and their focus now appears to be on CS:GO with a fresh update out.

PS2 emulator PCSX2 adds in Vulkan API support

By Liam Dawe,
How about some better performance for emulating the PlayStation 2? That's what you're going to get with Vulkan support now hooked up nicely in PCSX2.

DXVK 1.9.3 is out supporting DLSS, D3D9 improvements and more

By Liam Dawe,
DXVK, the Vulkan-based implementation of D3D9, D3D10 and D3D11 for Wine / Proton has version 1.9.3 out now.

3D rendering engine OGRE 2.3 released adding Vulkan support

By Liam Dawe,
Even more Vulkan goodness came recently with OGRE (Object-Oriented Graphics Rendering Engine) releasing Ogre-Next 2.3.0 Deadalus just before Christmas.

Experimental Vulkan support is here for Counter-Strike: Global Offensive

By Liam Dawe,
As we suggested it would be, Valve has announced that experimental Vulkan support for Counter-Strike: Global Offensive (CSGO) has landed and can be tried out right now.

Amazon hiring for Proton / Wine and Linux developers for streaming service Luna

By Liam Dawe,
Despite Luna originally using Windows for Amazon's game streaming service, it appears they may be moving over to Linux and they're looking to hire people to work on Proton / Wine and give back to open source.

Valve broke Counter-Strike: Global Offensive on Linux, Vulkan may come soon

By Liam Dawe,
Despite Valve pushing many areas of Linux gaming, including the upcoming Steam Deck handheld which will use the Arch-based SteamOS 3, they still totally break their own games. UPDATED.

Collabora announced Venus, 3D accelerated Vulkan in QEMU

By Liam Dawe,
Well this is quite exciting. Collabora, the open source consulting firm that often works with Valve, has announced the experimental Venus driver for 3D acceleration of Vulkan applications in QEMU.

The Zink driver for OpenGL over Vulkan shows good performance on NVIDIA

By Liam Dawe,
Recently developer Mike Blumenkrantz wrote an interesting post in regards to a future upgrade to Zink, the driver that provides an OpenGL implementation on top of Vulkan and the performance with it is looking impressive.

Mesa 21.3 drivers out, plus NVIDIA 470.62.12 Vulkan Beta for Linux

By Liam Dawe,
Two sets of driver releases are now available. First we have the open source Mesa 21.3 release and we also secondly have the NVIDIA Vulkan Beta 470.62.12 also out now.

Ryan Gordon gets an Epic MegaGrant to further improve SDL, helping with next-gen APIs

By Liam Dawe,
Looks like cross-platform game development with SDL is going to get easier, as Ryan Gordon (also known as Icculus) has confirmed an Epic MegaGrant and details what it will be used for.

The Khronos Group officially announces the Dynamic Rendering extension for Vulkan

By Liam Dawe,
Recently with the Vulkan 1.2.197 specification update, a new extension popped up that has plenty of developers happy with Dynamic Rendering and now The Khronos Group has formally announced it with a more detailed explanation.

Vulkan gets new Dynamic Rendering extension, NVIDIA Vulkan Beta 470.62.07 rolls out

By Liam Dawe,
Two bits of Vulkan news to cover this morning as there's a new Vulkan version up with a brand new and useful sounding extension for optimization. Plus, NVIDIA released a new Vulkan Beta Driver.

Zink driver (OpenGL on top of Vulkan) has Bioshock Infinite working, close to OpenGL 4.6

By Liam Dawe,
Zink is something quite wonderful. A Linux Mesa driver that creates an OpenGL implementation on top of Vulkan and it just keeps on getting more impressive.
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