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Category: Vulkan

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The Zink driver for OpenGL over Vulkan shows good performance on NVIDIA

By Liam Dawe,
Recently developer Mike Blumenkrantz wrote an interesting post in regards to a future upgrade to Zink, the driver that provides an OpenGL implementation on top of Vulkan and the performance with it is looking impressive.

Mesa 21.3 drivers out, plus NVIDIA 470.62.12 Vulkan Beta for Linux

By Liam Dawe,
Two sets of driver releases are now available. First we have the open source Mesa 21.3 release and we also secondly have the NVIDIA Vulkan Beta 470.62.12 also out now.

Ryan Gordon gets an Epic MegaGrant to further improve SDL, helping with next-gen APIs

By Liam Dawe,
Looks like cross-platform game development with SDL is going to get easier, as Ryan Gordon (also known as Icculus) has confirmed an Epic MegaGrant and details what it will be used for.

The Khronos Group officially announces the Dynamic Rendering extension for Vulkan

By Liam Dawe,
Recently with the Vulkan 1.2.197 specification update, a new extension popped up that has plenty of developers happy with Dynamic Rendering and now The Khronos Group has formally announced it with a more detailed explanation.

Vulkan gets new Dynamic Rendering extension, NVIDIA Vulkan Beta 470.62.07 rolls out

By Liam Dawe,
Two bits of Vulkan news to cover this morning as there's a new Vulkan version up with a brand new and useful sounding extension for optimization. Plus, NVIDIA released a new Vulkan Beta Driver.

Zink driver (OpenGL on top of Vulkan) has Bioshock Infinite working, close to OpenGL 4.6

By Liam Dawe,
Zink is something quite wonderful. A Linux Mesa driver that creates an OpenGL implementation on top of Vulkan and it just keeps on getting more impressive.

Vulkan 1.1 conformance achieved for the Raspberry Pi 4

By Liam Dawe,
Good news for fans of the tiny Raspberry Pi 4 Model B, as it has been announced that the v3dv Mesa driver has hit Vulkan 1.1 conformance officially now.

DXVK Native 1.9.2a is out for translating Direct 3D 9 / 10 / 11 to Vulkan for Linux games

By Liam Dawe,
DXVK Native is the fork of the original translation layer DXVK, the part of Proton that translates Direct 3D 9 / 10 / 11 to Vulkan but this is meant for Linux native builds and a new release is out now.

Half-Life 2 and the episodes get a Beta with Vulkan (DXVK) and more

By Liam Dawe,
Valve has put up a Beta for Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two as they prepare more of their own games ready for the Steam Deck.

VKD3D-Proton v2.5 is out for Direct3D 12 on top of Vulkan, improving DirectX Raytracing

By Liam Dawe,
VKD3D-Proton is the project that translates Microsoft's Direct3D 12 to Vulkan, another big part of Steam Play Proton and there's a new release out.

NVIDIA Vulkan Beta Driver 470.62.05 rolls out for Linux

By Liam Dawe,
More improvements and new extensions have landed for the NVIDIA Vulkan Beta Driver with version 470.62.05 out now.

DXVK 1.9.2 goes out with improvements to CPU overhead for D3D9

By Liam Dawe,
DXVK, one of the major parts of Steam Play Proton that translates Direct 3D 9 / 10 / 11 to Vulkan has a new release out and there's plenty of nice fixes.

Ray Tracing on Linux with AMD GPUs gets closer with multiple games working

By Liam Dawe,
While Ray Tracing has worked on Linux for a long time with NVIDIA, the situation with Mesa+AMD is still being worked out but the good news is that it's all finally coming together.

Zink driver for OpenGL over Vulkan adds more game support like Metro: Last Light

By Liam Dawe,
Developer Mike Blumenkrantz has continued hacking away on the Zink driver, that provides OpenGL over Vulkan to ensure it works with even more games.

NVIDIA Vulkan Beta driver version 470.62.02 is out now

By Liam Dawe,
NVIDIA continue their usual upgrades to their special NVIDIA Vulkan Beta driver with a fresh release out with version 470.62.02 now available to test.

Zink driver for OpenGL over Vulkan continues maturing with a big performance fix

By Liam Dawe,
Zink continues to be a promising Mesa driver for Linux that runs OpenGL on top of Vulkan. It's not finished yet and so continues seeing some big performance fixes.

Zink Vulkan driver Suballocator lands in Mesa, certain games get 'over 1000%' more FPS

By Liam Dawe,
Zink, the OpenGL implementation on top of Vulkan continues to be an exciting development for Linux open source graphics drivers, with some new code landing in Mesa to improve its performance.

The V3DV Vulkan driver for Raspberry Pi 4 is nearing Vulkan 1.1 support

By Liam Dawe,
Iago Toral of Igalia has written up a blog post going over a bunch of work done for the V3DV Vulkan driver for Raspberry Pi 4 and it's coming along nicely.

DXVK Native gets an official release to help Linux ports with Vulkan

By Liam Dawe,
For developers looking to bring their games to Linux officially, DXVK Native can be a good option to help reduce the time and complexity involved in doing so.

DXVK 1.9.1 is out for translating Direct3D 9/10/11 to Vulkan

By Liam Dawe,
The DXVK project continues to mature its translation layer for Direct 3D 9 / 10 / 11 to Vulkan, something that can be used together with Wine and Proton (along with a few ports using it).
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