Two bits of Vulkan news to cover this morning as there's a new Vulkan version up with a brand new and useful sounding extension for optimization. Plus, NVIDIA released a new Vulkan Beta Driver.
Zink is something quite wonderful. A Linux Mesa driver that creates an OpenGL implementation on top of Vulkan and it just keeps on getting more impressive.
Good news for fans of the tiny Raspberry Pi 4 Model B, as it has been announced that the v3dv Mesa driver has hit Vulkan 1.1 conformance officially now.
DXVK Native is the fork of the original translation layer DXVK, the part of Proton that translates Direct 3D 9 / 10 / 11 to Vulkan but this is meant for Linux native builds and a new release is out now.
Valve has put up a Beta for Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two as they prepare more of their own games ready for the Steam Deck.
VKD3D-Proton is the project that translates Microsoft's Direct3D 12 to Vulkan, another big part of Steam Play Proton and there's a new release out.
More improvements and new extensions have landed for the NVIDIA Vulkan Beta Driver with version 470.62.05 out now.
DXVK, one of the major parts of Steam Play Proton that translates Direct 3D 9 / 10 / 11 to Vulkan has a new release out and there's plenty of nice fixes.
While Ray Tracing has worked on Linux for a long time with NVIDIA, the situation with Mesa+AMD is still being worked out but the good news is that it's all finally coming together.
Developer Mike Blumenkrantz has continued hacking away on the Zink driver, that provides OpenGL over Vulkan to ensure it works with even more games.
NVIDIA continue their usual upgrades to their special NVIDIA Vulkan Beta driver with a fresh release out with version 470.62.02 now available to test.
Zink continues to be a promising Mesa driver for Linux that runs OpenGL on top of Vulkan. It's not finished yet and so continues seeing some big performance fixes.
Zink, the OpenGL implementation on top of Vulkan continues to be an exciting development for Linux open source graphics drivers, with some new code landing in Mesa to improve its performance.
Iago Toral of Igalia has written up a blog post going over a bunch of work done for the V3DV Vulkan driver for Raspberry Pi 4 and it's coming along nicely.
For developers looking to bring their games to Linux officially, DXVK Native can be a good option to help reduce the time and complexity involved in doing so.
The DXVK project continues to mature its translation layer for Direct 3D 9 / 10 / 11 to Vulkan, something that can be used together with Wine and Proton (along with a few ports using it).
Today NVIDIA put up a rather exciting blog post talking about RTX - with Arm. Not only that, they've showcased it using Linux too which is pretty amazing.
As Godot 4.0 gets ever closer to seeing the light with an Alpha version, the team has clarified what OpenGL / OpenGL ES support to expect from it since the big thing with 4.0 is Vulkan.
Today is the day! Streets Of Rage 4 - Mr. X Nightmare is out now expanding the beat 'em up with a bunch of new content, plus there's a free upgrade for all players.
At the recent Google for Games Developer Summit it seems that Google actually still has quite a clear focus on Stadia and they're trying to entice more developers to bring their games over.
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