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Today NVIDIA put up a rather exciting blog post talking about RTX - with Arm. Not only that, they've showcased it using Linux too which is pretty amazing.
As Godot 4.0 gets ever closer to seeing the light with an Alpha version, the team has clarified what OpenGL / OpenGL ES support to expect from it since the big thing with 4.0 is Vulkan.
Today is the day! Streets Of Rage 4 - Mr. X Nightmare is out now expanding the beat 'em up with a bunch of new content, plus there's a free upgrade for all players.
At the recent Google for Games Developer Summit it seems that Google actually still has quite a clear focus on Stadia and they're trying to entice more developers to bring their games over.
VKD3D-Proton is the project that Valve funds to act as a translation layer between Direct3D 12 to Vulkan for use with Steam Play Proton and a big new release is out.
Collabora has given word that another exciting development has been made for Arm Mali Midgard and Bifrost GPUs, as the new PanVK Vulkan driver has landed in Mesa.
While DLSS has been technically available in the NVIDIA drivers for Linux for some time now, the missing piece was support for Proton which will be landing tomorrow - June 22.
Another specification update for Vulkan is out now with Vulkan 1.2.182. As usual it cleans up some issues but it also brings in multiple new and interesting Vulkan extensions.
While Rolled Out! from Polarbyte Games / Skymap Games is currently in Early Access so it's not finished, it clearly has an excellent setup ready for you to get rolling.
Want another game engine reimplementation to play Quake II? Yamagi Quake II is another that's quite advanced and big new release is available with Vulkan support.
We've only just seen a new release of the Direct3D to Vulkan translation layer DXVK, and now it's powering Left 4 Dead 2 with a fresh free upgrade out now.
After a while between major releases, the DXVK project has splashed onto the scene again with a juicy new release ripe for picking with DXVK 1.9 out now.
It seems the OpenGL over Vulkan driver, Zink, has been coming along at a ridiculously impressive pace. Open source consulting firm Collabora has given an overview on how it's doing.
Currently in the experimental stages, Collabora continue hacking away at the code for Wine to enable full Wayland support and they've reached some big new milestones with Vulkan and multiple monitor support.
Want to see how Ray Tracing would run on Linux using the Mesa RADV driver on an older GPU? Well, thanks to developer Joshua Ashton that's starting to be possible.
Not specifically gaming related but we love to cover industry stuff too, that might be interesting for some of our more technically minded users. Collabora have mentioned that thanks to work done on Mesa, OpenGL and Vulkan applications can now talk to each other.
After releasing upgrading their stable drivers with version 460.80 following the release of the the RTX 3050 and RTX 3050 Ti for laptops - a new Vulkan Beta Driver is out now.
Beyond a Steel Sky, the sequel to cult classic Beneath a Steel Sky continues seeing some big post-release support from Revolution Software with a big engine upgrade.