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Category: Vulkan

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NVIDIA to launch DLSS support for Proton on Linux tomorrow (June 22)

By Liam Dawe,
While DLSS has been technically available in the NVIDIA drivers for Linux for some time now, the missing piece was support for Proton which will be landing tomorrow - June 22.

Vulkan 1.2.182 released with extensions to help VR and the OpenGL over Vulkan driver Zink

By Liam Dawe,
Another specification update for Vulkan is out now with Vulkan 1.2.182. As usual it cleans up some issues but it also brings in multiple new and interesting Vulkan extensions.

Rolled Out! is a wonderful spiritual successor to Super Monkey Ball

By Liam Dawe,
While Rolled Out! from Polarbyte Games / Skymap Games is currently in Early Access so it's not finished, it clearly has an excellent setup ready for you to get rolling.

OpenGL over Vulkan driver Zink gets a huge performance boost

By Liam Dawe,
We heard you like performance and it seems the new OpenGL over Vulkan driver Zink is going to bring some FPS friends whenever the next release lands.

Alternate Quake II game engine Yamagi Quake II adds optional Vulkan support

By Liam Dawe,
Want another game engine reimplementation to play Quake II? Yamagi Quake II is another that's quite advanced and big new release is available with Vulkan support.

Left 4 Dead 2 updated with Vulkan support thanks to DXVK

By Liam Dawe,
We've only just seen a new release of the Direct3D to Vulkan translation layer DXVK, and now it's powering Left 4 Dead 2 with a fresh free upgrade out now.

Direct3D 9 / 10 / 11 to Vulkan translation layer DXVK 1.9 is out now

By Liam Dawe,
After a while between major releases, the DXVK project has splashed onto the scene again with a juicy new release ripe for picking with DXVK 1.9 out now.

Collabora give an overview on the status of Zink, the OpenGL over Vulkan driver

By Liam Dawe,
It seems the OpenGL over Vulkan driver, Zink, has been coming along at a ridiculously impressive pace. Open source consulting firm Collabora has given an overview on how it's doing.

Collabora continue enhancing Wine for Wayland, now with Vulkan and multi-monitor support

By Liam Dawe,
Currently in the experimental stages, Collabora continue hacking away at the code for Wine to enable full Wayland support and they've reached some big new milestones with Vulkan and multiple monitor support.

Hollow Knight gets Vulkan on Linux in the new update out now

By Liam Dawe,
After being in Beta since February, Team Cherry have released a free upgrade to Hollow Knight so it should continue running nicely for years to come.

There's experimental patches to bring Vulkan Ray Tracing to older AMD hardware on Mesa

By Liam Dawe,
Want to see how Ray Tracing would run on Linux using the Mesa RADV driver on an older GPU? Well, thanks to developer Joshua Ashton that's starting to be possible.

OpenGL and Vulkan applications can now talk to each other with Mesa drivers

By Liam Dawe,
Not specifically gaming related but we love to cover industry stuff too, that might be interesting for some of our more technically minded users. Collabora have mentioned that thanks to work done on Mesa, OpenGL and Vulkan applications can now talk to each other.

NVIDIA released another small update to their Vulkan Beta Driver

By Liam Dawe,
After releasing upgrading their stable drivers with version 460.80 following the release of the the RTX 3050 and RTX 3050 Ti for laptops - a new Vulkan Beta Driver is out now.

Beyond a Steel Sky gets a big upgrade with newer Vulkan support

By Liam Dawe,
Beyond a Steel Sky, the sequel to cult classic Beneath a Steel Sky continues seeing some big post-release support from Revolution Software with a big engine upgrade.

Portal Stories: Mel lands Vulkan support with DXVK in the latest stable update

By Liam Dawe,
After a short Beta period that saw a few issues, the team behind Portal Stories: Mel have now release the latest stable build which includes Vulkan support for Linux.

VKD3D-Proton 2.3.1 rolls out along with a quick-fix to Proton Experimental

By Liam Dawe,
Valve contractors and CodeWeavers continue tweaking VKD3D-Proton for Direct3D 12 over Vulkan with another fresh update out now, and a small update to add it into Proton Experimental.

Vulkan gets a new extension to aid API-translation layers like OpenGL on top of Vulkan

By Liam Dawe,
The Vulkan API has been updated once again with the latest 1.2.177 spec update available, and curiously it pulls in a new extension to help API translation layers.

Direct3D 12 to Vulkan layer VKD3D-Proton 2.3 is out with early DirectX Raytracing support

By Liam Dawe,
Even more progress towards having a layer that will translate Direct3D 12 nicely over to Vulkan, as the VKD3D-Proton project just had a fresh release out.

Jackbox Games get their engine ported to Vulkan and SDL2, try it with Jackbox Party Pack 7

By Liam Dawe,
Jackbox Games emailed in to notify us of something big: they've worked with game porter and FNA developer Ethan Lee to port their engine to Vulkan and SDL2 and you can try it in a Beta for The Jackbox Party Pack 7.

Radeon Software for Linux 21.10 brings Vulkan Ray Tracing in preview

By Liam Dawe,
While work is ongoing in Mesa to get AMD GPUs to support Ray Tracing, AMD directly have released Radeon Software for Linux 21.10 that brings along support to Linux.
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