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Category: Vulkan

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Portal 2 from Valve gets a big update with Vulkan support from DXVK

By Liam Dawe,
Portal 2, the classic first-person puzzle game from Valve available on Steam, just had a huge upgrade come out of nowhere along with Vulkan API support powered by the DXVK project.

D3D9, D3D10 and D3D11 to Vulkan translation layer DXVK 1.8 is out now

By Liam Dawe,
Usually used for Wine and Steam Play Proton, the translation DXVK layer that moves Direct3D 9, Direct3D 10 and Direct3D 11 to Vulkan has a new release available with DXVK 1.8.

OpenGL on top of Vulkan with Zink to work with NVIDIA drivers on Linux

By Liam Dawe,
Here's a short and sweet update on the work for Zink, the upcoming OpenGL on top of Vulkan implementation announced by Collabora which has been progressing steadily.

Raspberry Pi 4 Vulkan driver 'v3dv' continues advancing, watch the talk at FOSDEM 21

By Liam Dawe,
Interested in keeping up with the Vulkan driver development on the Raspberry Pi 4? We have a new update for you and an upcoming event you might want to watch.

Transport Fever 2 to release Vulkan API support on February 23

By Liam Dawe,
More Vulkan API goodness is coming with Urban Games announcing that Transport Fever 2 will release the big Vulkan update on February 23 along with a macOS version.

VKD3D-Proton begins work to support DirectX Raytracing on Linux

By Liam Dawe,
There's a few mountains that Steam Play Proton still needs to climb over the next few years, to enable more Windows games and more features in those games to work under Linux. One big one is at least in progress.

NVIDIA release the Vulkan Beta Driver 455.50.03, new extensions supported

By Liam Dawe,
Need to be on the bleeding edge of what NVIDIA have to offer? They just released driver version 455.50.03, as part of their Vulkan Beta Driver series.

AMD make switching between Vulkan drivers AMDVLK and RADV easier

By Liam Dawe,
On Linux with AMD GPUs you can decide between the RADV and AMDVLK drivers for Vulkan API support, and it appears AMD want to make things a little easier for you.

NVIDIA 460.32.03 released - their first stable driver with official Vulkan Ray Tracing

By Liam Dawe,
Now that The Khronos Group has released the official Vulkan Ray Tracing API, which NVIDIA got in early it's all a bit more official with the NVIDIA 460.32.03 stable driver release.

NVIDIA has a small update to their Vulkan Beta Driver, plus naming changes to mainline

By Liam Dawe,
NVIDIA have released a small and sweet update to their developer focused Vulkan Beta driver series with 455.46.04 out now for Linux.

Transport Fever 2 adds Vulkan API support in the latest Beta

By Liam Dawe,
Want to test out another Linux game that uses the Vulkan API? Prepare to lose a lot of your free time with Transport Fever 2 as they've just enabled it.

NVIDIA release big new Linux driver with 460.27.04, LunarG Vulkan SDK Ray Tracing ready

By Liam Dawe,
Today along with upgrading Quake II RTX to support cross-vendor Ray Tracing, NVIDIA had another surprise with the release of the new 460.27.04 Beta driver with quite a number of changes. On top of that, there's also a big new release of the LunarG Vulkan SDK for Ray Tracing.

Quake II RTX adds support for the official cross-vendor Vulkan Ray Tracing

By Liam Dawe,
Great news for AMD fans as Quake II RTX has been updated again, and it now features support for the newly released official cross-vendor Ray Tracing support with the Vulkan API.

Direct3D 12 to Vulkan translation layer VKD3D-Proton version 2.1 is out

By Liam Dawe,
With more titles out and planned to release that will use DirectX 12, the VKD3D-Proton translation layer is another essential bit of open source tech and a new release is out now.

Mesa 20.3.0 is out bringing tons of improvements for Linux open source graphics drivers

By Liam Dawe,
Mesa 20.3.0 is the latest and greatest when it comes to Linux open source graphics, bringing with it new hardware support, performance improvements and more.

Direct3D 9/10/11 to Vulkan translation layer DXVK 1.7.3 released

By Liam Dawe,
The open source DXVK project which translates D3D9, D3D10 and D3D11 to Vulkan for use with Linux and the Wine compatibility layer has a new release up.

Vulkan for the Raspberry Pi 4 with V3DV is now conformant and official

By Liam Dawe,
Great news for the Vulkan API and for fans of the Raspberry Pi 4, as the upcoming V3DV that will be part of the next Mesa release is now an official conforming driver.

Valve funds open source developer to work on Zink, the OpenGL on Vulkan driver

By Liam Dawe,
Developer Mike Blumenkrantz has announced that they're now being funded by Valve, so Blumenkrantz's work on the OpenGL implementation on top of Vulkan with 'Zink' will continue.

Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)

By Liam Dawe,
The day has arrived, along with the release of Vulkan 1.2.162 being tagged in the Vulkan-Docs repository on GitHub the Vulkan Ray Tracing extensions are now officially released.

War Thunder gets a huge upgrade along with Vulkan by default on Linux (updated)

By Liam Dawe,
War Thunder, the huge free to play online battle game across land, sea and air just had a huge game engine upgrade with the latest release.
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