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On Linux with AMD GPUs you can decide between the RADV and AMDVLK drivers for Vulkan API support, and it appears AMD want to make things a little easier for you.
Now that The Khronos Group has released the official Vulkan Ray Tracing API, which NVIDIA got in early it's all a bit more official with the NVIDIA 460.32.03 stable driver release.
Want to test out another Linux game that uses the Vulkan API? Prepare to lose a lot of your free time with Transport Fever 2 as they've just enabled it.
Today along with upgrading Quake II RTX to support cross-vendor Ray Tracing, NVIDIA had another surprise with the release of the new 460.27.04 Beta driver with quite a number of changes. On top of that, there's also a big new release of the LunarG Vulkan SDK for Ray Tracing.
Great news for AMD fans as Quake II RTX has been updated again, and it now features support for the newly released official cross-vendor Ray Tracing support with the Vulkan API.
With more titles out and planned to release that will use DirectX 12, the VKD3D-Proton translation layer is another essential bit of open source tech and a new release is out now.
Mesa 20.3.0 is the latest and greatest when it comes to Linux open source graphics, bringing with it new hardware support, performance improvements and more.
The open source DXVK project which translates D3D9, D3D10 and D3D11 to Vulkan for use with Linux and the Wine compatibility layer has a new release up.
Great news for the Vulkan API and for fans of the Raspberry Pi 4, as the upcoming V3DV that will be part of the next Mesa release is now an official conforming driver.
Developer Mike Blumenkrantz has announced that they're now being funded by Valve, so Blumenkrantz's work on the OpenGL implementation on top of Vulkan with 'Zink' will continue.
The day has arrived, along with the release of Vulkan 1.2.162 being tagged in the Vulkan-Docs repository on GitHub the Vulkan Ray Tracing extensions are now officially released.
It seems NVIDIA are no longer reserving the two extra digits in their Linux driver versioning for their special Betas, as a new stable driver is out today as 455.45.01.
Two pieces of Valve news to cover this Tuesday morning including new updates to Steam Play Proton and an upcoming Vulkan extension to help deal with other APIs and porting.
On the Collabora blog, developer Mike Blumenkrantz has given an exciting update to Zink, an open source Mesa Gallium driver for Linux that provides OpenGL on top of Vulkan.
Superliminal's timed exclusive period on the Epic Games Store is now up, and it has released on Steam along with Linux support with a port from Ethan Lee.