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Category: Wine

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DXVK 0.93 is out, helping out Dark Souls III, Overwatch and a new config option for shader compiling

By Liam Dawe,
Take a little Wine, sprinkle over some Vulkan and you get DXVK. Part of what makes Steam Play do its magic, it has another fresh release out today.

Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more

By Liam Dawe,
There I am, in bed about to fall asleep when my phone lights up as I forgot to put it on silent. Thankfully so, as it turns out Valve just expanded the Steam Play whitelist and that's always a bit exciting.

DXVK 0.92 is out with fixes for LA Noire, Shadow of the Tomb Raider and more

By Liam Dawe,
DXVK, the excellent Vulkan-based D3D11 and D3D10 implementation used together with Wine that forms part of Valve's Steam Play has a fresh brew ready.

Wine 3.20 released with new features and bug fixes

By Liam Dawe,
It's never too early for a little Wine, so grab a glass and come see what's new and improved with the latest development release.

DXVK 0.91 is out to reduce CPU overhead slightly and improve some games

By Liam Dawe,
DXVK continues to progress helping Linux fans play some of their favourite Windows only games with the 0.91 release now available.

Nightdive are having issues with the Wine-bundled Linux build of System Shock 2

By Liam Dawe,
Nightdive have responded to reports of users being unable to play their Wine-bundled Linux build of System Shock 2.

Valve have pushed out another Steam Play update with the 3.16-4 beta including corefonts support

By Liam Dawe,
Another exciting set of changes for Valve's new Steam Play system. This time the Proton beta 3.16-4 includes some really good stuff.

Wine 3.19 is out with improved 32bit .NET on 64bit and plenty of fixes

By Liam Dawe,
Grab a glass and get ready to pour another as the Wine 3.19 development release has been officially released.

Hot on the heels of the latest release of the Vulkan API, DXVK 0.90 is now out with Stream Output support

By Liam Dawe,
DXVK, the awesome Vulkan-based D3D11 and D3D10 implementation that's used in Wine and Steam Play's Proton has just put out version 0.90 after the latest release of the Vulkan API.

Wine 3.18 is out with subpixel font rendering and a healthy dose of bugs squashed

By Liam Dawe,
The next Wine development release is now available, so grab that corkscrew and your favourite glass.

DXVK 0.81 is out with better performance for 32bit builds, minor CPU overhead reduction and more

By Liam Dawe,
Continuing the exciting Wine-related news tonight, DXVK for Vulkan-based D3D11 and D3D10 implementation that's used with Wine has a 0.81 version now available.

The Wine team have released VKD3D version 1.1 of their Direct3D 12 to Vulkan translation library

By Liam Dawe,
Pretty exciting times for the Wine team, with the release of VKD3D version 1.1 of their Direct3D 12 to Vulkan translation library.

There's another Wine development release out today with version 3.17

By Liam Dawe,
Wine development continues the rapid advancements with another biweekly release giving us Wine 3.17 today.

PlayOnLinux has a new alpha release out with an overhaul of the interface

By Liam Dawe,
PlayOnLinux, a program which helps Linux users manage games run in Wine has a new release out aimed at giving the project a new life.

DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements

By Liam Dawe,
DXVK, which provides a Vulkan-based D3D11 and D3D10 implementation for use in Wine has a new build out. The pace of development on this continues to absolutely mesmerise me.

Another glass please, Wine 3.16 is out, fixes issues in multiple games like Overwatch and Warframe

By Liam Dawe,
Another treat for the weekend is a new Wine development release with Wine 3.16 now available with a few features and bug fixes.

DXVK 0.72 is out, bringing more configuration options and game fixes

By Liam Dawe,
DXVK 0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.

An interview with the developer of DXVK, part of what makes Valve's Steam Play tick

By Liam Dawe,
What started as a large article talking to developers about Steam Play required splitting off before it became too big. I give you, a chat with the developer of DXVK.

DXVK 0.71 is out for Vulkan-based D3D11 and D3D10 in Wine, minor reduction in CPU overhead and more

By Liam Dawe,
DXVK, one of the projects that makes up Valve's Steam Play that enables Vulkan-based D3D11 and D3D10 in Wine has a new version out.

Wine 3.15 is out, includes fixes for League of Legends, World of Warcraft and more

By Liam Dawe,
Not to be outclassed by Valve's fork, Wine itself has pushed out another update with Wine 3.15 becoming available today.
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