DXVK, the awesome Vulkan-based D3D11 and D3D10 implementation that's used in Wine and Steam Play's Proton has just put out version 0.90 after the latest release of the Vulkan API.
The next Wine development release is now available, so grab that corkscrew and your favourite glass.
Continuing the exciting Wine-related news tonight, DXVK for Vulkan-based D3D11 and D3D10 implementation that's used with Wine has a 0.81 version now available.
Pretty exciting times for the Wine team, with the release of VKD3D version 1.1 of their Direct3D 12 to Vulkan translation library.
Wine development continues the rapid advancements with another biweekly release giving us Wine 3.17 today.
PlayOnLinux, a program which helps Linux users manage games run in Wine has a new release out aimed at giving the project a new life.
DXVK, which provides a Vulkan-based D3D11 and D3D10 implementation for use in Wine has a new build out. The pace of development on this continues to absolutely mesmerise me.
Another treat for the weekend is a new Wine development release with Wine 3.16 now available with a few features and bug fixes.
DXVK 0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.
What started as a large article talking to developers about Steam Play required splitting off before it became too big. I give you, a chat with the developer of DXVK.
DXVK, one of the projects that makes up Valve's Steam Play that enables Vulkan-based D3D11 and D3D10 in Wine has a new version out.
Not to be outclassed by Valve's fork, Wine itself has pushed out another update with Wine 3.15 becoming available today.
It seems there was a bit of a woops with the Beta release of Valve's new Steam Play system Proton, which is now fixed.
The latest and greatest in fine Wine is out today with Wine 3.14 filled with features and the usual bug fixes including support for DXTn texture decompression.
DXVK continues the amazing progress towards helping Linux gamers play their favourite Windows-only games on Linux.
A little different to what OpenRA are doing with updated gameplay on an open source game engine, CnCNet are providing downloads for Red Alert & Tiberian Sun that have an updated OpenGL renderer so they work better with Wine.
There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.
DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.
The developer of the very interesting DXVK project has mentioned that the next release is going to do away with environment variables in favour of per-game configuration files.
The amazing progress with DXVK continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64 with fixes for Dragonball Xenoverse 2, Final Fantasy XV and more.
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